Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4NeutronHPFSFissionFS.hh
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1//
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25//
26//
27// $Id$
28//
29#ifndef G4NeutronHPFSFissionFS_h
30#define G4NeutronHPFSFissionFS_h 1
31
32#include "globals.hh"
33#include "G4HadProjectile.hh"
36#include "G4NeutronHPNames.hh"
38#include "G4NeutronHPVector.hh"
42#include "G4NeutronHPAngular.hh"
43
45{
46 public:
47
50
51 void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType);
52
53 G4DynamicParticleVector * ApplyYourself(G4int Prompt, G4int delayed, G4double *decayconst);
54
56 {
58 return theNew;
59 }
60
61 inline G4double GetMass(){ return targetMass; }
62
63 void SampleNeutronMult(G4int&all,
64 G4int&Prompt,
65 G4int&delayed,
66 G4double energy,
67 G4int off);
68
69 inline void SetNeutron(const G4ReactionProduct & aNeutron)
70 {
71 theNeutron = aNeutron;
72 theNeutronAngularDis.SetNeutron(aNeutron);
73 }
74
75 inline void SetTarget(const G4ReactionProduct & aTarget)
76 {
77 theTarget = aTarget;
78 theNeutronAngularDis.SetTarget(aTarget);
79 }
80
82
84 {
85 return &theEnergyRelease;
86 }
87
88 private:
89
90 G4HadFinalState * ApplyYourself(const G4HadProjectile & ) { return 0; }
91 G4double targetMass;
92
93 G4NeutronHPNeutronYield theFinalStateNeutrons;
94 G4NeutronHPEnergyDistribution thePromptNeutronEnDis;
95 G4NeutronHPEnergyDistribution theDelayedNeutronEnDis;
96 G4NeutronHPAngular theNeutronAngularDis;
97
98 G4NeutronHPPhotonDist theFinalStatePhotons;
99 G4NeutronHPFissionERelease theEnergyRelease;
100
101 G4ReactionProduct theNeutron;
102 G4ReactionProduct theTarget;
103
104 private:
105
106 G4NeutronHPNames theNames;
107
108};
109#endif
std::vector< G4DynamicParticle * > G4DynamicParticleVector
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
void SetNeutron(const G4ReactionProduct &aNeutron)
void SetTarget(const G4ReactionProduct &aTarget)
G4NeutronHPFissionERelease * GetEnergyRelease()
void SetTarget(const G4ReactionProduct &aTarget)
void SetNeutron(const G4ReactionProduct &aNeutron)
G4NeutronHPFinalState * New()
void SampleNeutronMult(G4int &all, G4int &Prompt, G4int &delayed, G4double energy, G4int off)
G4DynamicParticleVector * ApplyYourself(G4int Prompt, G4int delayed, G4double *decayconst)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType)
G4DynamicParticleVector * GetPhotons()