Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4AffineTransform.hh
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1//
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25//
26//
27// $Id$
28//
29//
30// class G4AffineTransform
31//
32// Class description:
33//
34// A class for geometric affine transformations [see, eg. Foley & Van Dam]
35// Supports efficient arbitrary rotation & transformation of vectors and the
36// computation of compound & inverse transformations. A `rotation flag' is
37// maintained internally for greater computational efficiency for transforms
38// that do not involve rotation.
39//
40// Interfaces to the CLHEP classes G4ThreeVector & G4RotationMatrix
41//
42// For member function descriptions, see comments by declarations. For
43// additional clarification, also check the `const' declarations for
44// functions & their parameters.
45//
46// Member data:
47//
48// G4double rxx,rxy,rxz;
49// G4double ryx,ryy,ryz; A 3x3 rotation matrix - net rotation
50// G4double rzx,rzy,rzz;
51// G4double tx,ty,tz; Net translation
52
53// History:
54// Paul R C Kent 6 Aug 1996 - initial version
55//
56// 19.09.96 E.Chernyaev:
57// - direct access to the protected members of the G4RotationMatrix class
58// replaced by access via public access functions
59// - conversion of the rotation matrix to angle & axis used to get
60// a possibility to remove "friend" from the G4RotationMatrix class
61// --------------------------------------------------------------------
62#ifndef G4AFFINETRANSFORM_HH
63#define G4AFFINETRANSFORM_HH
64
65#include "G4Types.hh"
66#include "G4ThreeVector.hh"
67#include "G4RotationMatrix.hh"
68
70{
71
72public:
73
75
76public: // with description
77
79 // Translation only: under t'form translate point at origin by tlate
80
82 // Rotation only: under t'form rotate by rot
83
85 const G4ThreeVector &tlate);
86 // Under t'form: rotate by rot then translate by tlate
87
89 const G4ThreeVector &tlate);
90 // Optionally rotate by *rot then translate by tlate - rot may be null
91
93 // Compound Transforms:
94 // tf2=tf2*tf1 equivalent to tf2*=tf1
95 // Returns compound transformation of self*tf
96
98 // (Modifying) Multiplies self by tf; Returns self reference
99 // ie. A=AB for a*=b
100
101
103 const G4AffineTransform &tf2);
104 // 'Products' for avoiding (potential) temporaries:
105 // c.Product(a,b) equivalent to c=a*b
106 // c.InverseProduct(a*b,b ) equivalent to c=a
107 // (Modifying) Sets self=tf1*tf2; Returns self reference
108
110 const G4AffineTransform &tf2);
111 // (Modifying) Sets self=tf1*(tf2^-1); Returns self reference
112
114 // Transform the specified point: returns vec*rot+tlate
115
117 // Transform the specified axis: returns
118
120 // Transform the specified point (in place): sets vec=vec*rot+tlate
121
123 // Transform the specified axis (in place): sets axis=axis*rot;
124
126 // Return inverse of current transform
127
129 // (Modifying) Sets self=inverse of self; Returns self reference
130
133 // (Modifying) Adjust net translation by given vector;
134 // Returns self reference
135
138
140
142 // True if transform includes rotation
143
145 // True if transform includes translation
146
148
150
152
154
155private:
156
157 G4AffineTransform(const G4double prxx,const G4double prxy,const G4double prxz,
158 const G4double pryx,const G4double pryy,const G4double pryz,
159 const G4double przx,const G4double przy,const G4double przz,
160 const G4double ptx, const G4double pty, const G4double ptz );
161
162 G4double rxx,rxy,rxz;
163 G4double ryx,ryy,ryz;
164 G4double rzx,rzy,rzz;
165 G4double tx,ty,tz;
166};
167
168#include "G4AffineTransform.icc"
169
170#endif
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
G4AffineTransform & Product(const G4AffineTransform &tf1, const G4AffineTransform &tf2)
G4AffineTransform(const G4RotationMatrix &rot, const G4ThreeVector &tlate)
G4bool IsRotated() const
G4AffineTransform Inverse() const
void SetNetRotation(const G4RotationMatrix &rot)
G4ThreeVector NetTranslation() const
G4AffineTransform(const G4RotationMatrix *rot, const G4ThreeVector &tlate)
G4AffineTransform & operator+=(const G4ThreeVector &tlate)
G4double operator[](const G4int n) const
G4AffineTransform & Invert()
void ApplyAxisTransform(G4ThreeVector &axis) const
G4bool IsTranslated() const
G4RotationMatrix NetRotation() const
G4AffineTransform & InverseProduct(const G4AffineTransform &tf1, const G4AffineTransform &tf2)
G4ThreeVector TransformPoint(const G4ThreeVector &vec) const
G4bool operator==(const G4AffineTransform &tf) const
G4ThreeVector TransformAxis(const G4ThreeVector &axis) const
G4AffineTransform(const G4RotationMatrix &rot)
G4AffineTransform & operator-=(const G4ThreeVector &tlate)
G4AffineTransform operator*(const G4AffineTransform &tf) const
void ApplyPointTransform(G4ThreeVector &vec) const
G4AffineTransform(const G4ThreeVector &tlate)
G4AffineTransform & operator*=(const G4AffineTransform &tf)
void SetNetTranslation(const G4ThreeVector &tlate)
G4bool operator!=(const G4AffineTransform &tf) const