37{
44 }
45
46
48
51 G4cout <<
"G4RPGXiZeroInelastic::ApplyYourself called" <<
G4endl;
53 G4cout <<
"target material = " << targetMaterial->
GetName() <<
", ";
56 }
57
58
59
63 modifiedOriginal = *originalIncident;
64
66 ek += tkin;
69 G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
71 if( pp > 0.0 )
72 {
75 }
76
77
78
80 ek -= tkin;
82 et = ek + amas;
83 p = std::sqrt( std::abs((et-amas)*(et+amas)) );
85 if( pp > 0.0 )
86 {
89 }
92 targetParticle = *originalTarget;
95 G4bool incidentHasChanged =
false;
96 G4bool targetHasChanged =
false;
97 G4bool quasiElastic =
false;
101
104 Cascade(vec, vecLen, originalIncident, currentParticle, targetParticle,
105 incidentHasChanged, targetHasChanged, quasiElastic);
106
108 modifiedOriginal, targetNucleus, currentParticle,
109 targetParticle, incidentHasChanged, targetHasChanged,
110 quasiElastic);
111
112 SetUpChange(vec, vecLen, currentParticle, targetParticle, incidentHasChanged);
113
114 delete originalTarget;
116}
G4DLLIMPORT std::ostream G4cout
G4ParticleDefinition * GetDefinition() const
void Initialize(G4int items)
void SetStatusChange(G4HadFinalStateStatus aS)
void SetEnergyChange(G4double anEnergy)
void SetMomentumChange(const G4ThreeVector &aV)
const G4Material * GetMaterial() const
const G4ParticleDefinition * GetDefinition() const
G4double GetKineticEnergy() const
const G4LorentzVector & Get4Momentum() const
G4HadFinalState theParticleChange
const G4String & GetName() const
G4double EvaporationEffects(G4double kineticEnergy)
G4double Cinema(G4double kineticEnergy)
G4DynamicParticle * ReturnTargetParticle() const
G4double GetPDGMass() const
const G4String & GetParticleName() const
void CalculateMomenta(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
void SetUpChange(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
void SetMomentum(const G4double x, const G4double y, const G4double z)
G4double GetKineticEnergy() const
G4ThreeVector GetMomentum() const
void SetSide(const G4int sid)
void SetKineticEnergy(const G4double en)