Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4PreCompoundModel.hh
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1//
2// ********************************************************************
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4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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18// * This code implementation is the result of the scientific and *
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25//
26// $Id$
27//
28// by V. Lara
29//
30// Class Description
31// Model implementation for pre-equilibrium decay models in geant4.
32// To be used in your physics list, in case you neeed this kind of physics.
33// Can be used as a stand-allone model, but also in conjunction with an intra-nuclear
34// transport, or any of the string-parton models.
35// Class Description - End
36//
37// Modified:
38// 03.09.2008 J.M.Quesada added external choice of inverse
39// cross section option.(default OPTxs=3)
40// 06.09.2008 J.M.Quesada external choices have been added for:
41// - superimposed Coulomb barrier (if useSICB=true, default false)
42// - "never go back" hipothesis (if useNGB=true, default false)
43// - soft cutoff from preeq. to equlibrium (if useSCO=true, default false)
44// - CEM transition probabilities (if useCEMtr=true)
45// 30.10.2009 J.M.Quesada CEM transition probabilities are set as default
46// 20.08.2010 V.Ivanchenko Cleanup of the code - changed data members and inline methods
47// 03.01.2012 V.Ivanchenko Added pointer to G4ExcitationHandler to the
48// constructor
49
50#ifndef G4PreCompoundModel_h
51#define G4PreCompoundModel_h 1
52
54#include "G4Fragment.hh"
56#include "G4ReactionProduct.hh"
58
63
65{
66public:
67
69
70 virtual ~G4PreCompoundModel();
71
72 virtual G4HadFinalState * ApplyYourself(const G4HadProjectile & thePrimary,
73 G4Nucleus & theNucleus);
74
75 virtual G4ReactionProductVector* DeExcite(G4Fragment& aFragment);
76
77 virtual void ModelDescription(std::ostream& outFile) const;
78
79 void UseHETCEmission();
80 void UseDefaultEmission();
81 void UseGNASHTransition();
83
84 //for cross section selection
85 void SetOPTxs(G4int opt);
86
87 //for the rest of external choices
88 void UseSICB();
89 void UseNGB();
90 void UseSCO();
91 void UseCEMtr();
92
93private:
94
95 inline
96 void PerformEquilibriumEmission(const G4Fragment & aFragment,
97 G4ReactionProductVector * theResult) const;
98
99 // G4PreCompoundModel();
101 const G4PreCompoundModel& operator=(const G4PreCompoundModel &right);
102 G4bool operator==(const G4PreCompoundModel &right) const;
103 G4bool operator!=(const G4PreCompoundModel &right) const;
104
105 //==============
106 // Data Members
107 //==============
108
109 G4PreCompoundParameters* theParameters;
110 G4PreCompoundEmission* theEmission;
111 G4VPreCompoundTransitions* theTransition;
112
113 const G4ParticleDefinition* proton;
114 const G4ParticleDefinition* neutron;
115
116 G4bool useHETCEmission;
117 G4bool useGNASHTransition;
118
119 //for cross section options
120 G4int OPTxs;
121
122 //for the rest of external choices
123 G4bool useSICB;
124 G4bool useNGB;
125 G4bool useSCO;
126 G4bool useCEMtr;
127
128 G4int maxZ;
129 G4int maxA;
130
131 G4HadFinalState theResult;
132
133};
134
135inline void
136G4PreCompoundModel::PerformEquilibriumEmission(const G4Fragment & aFragment,
137 G4ReactionProductVector * Result) const
138{
139 G4ReactionProductVector* theEquilibriumResult =
140 GetExcitationHandler()->BreakItUp(aFragment);
141 Result->insert(Result->end(),theEquilibriumResult->begin(), theEquilibriumResult->end());
142 delete theEquilibriumResult;
143}
144
145#endif
146
std::vector< G4ReactionProduct * > G4ReactionProductVector
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
G4ReactionProductVector * BreakItUp(const G4Fragment &theInitialState) const
void SetOPTxs(G4int opt)
virtual void ModelDescription(std::ostream &outFile) const
virtual G4ReactionProductVector * DeExcite(G4Fragment &aFragment)
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile &thePrimary, G4Nucleus &theNucleus)
G4ExcitationHandler * GetExcitationHandler() const