Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4eeTo3PiModel.cc
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1//
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25//
26// $Id$
27//
28// -------------------------------------------------------------------
29//
30// GEANT4 Class header file
31//
32//
33// File name: G4eeTo3PiModel
34//
35// Author: Vladimir Ivanchenko
36//
37// Creation date: 25.10.2003
38//
39// Modifications:
40//
41//
42// -------------------------------------------------------------------
43//
44
45
46//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
47//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
48
49#include "G4eeTo3PiModel.hh"
50#include "Randomize.hh"
51#include "G4SystemOfUnits.hh"
52#include "G4PionPlus.hh"
53#include "G4PionMinus.hh"
54#include "G4PionZero.hh"
55#include "G4DynamicParticle.hh"
56#include "G4PhysicsVector.hh"
58#include "G4eeCrossSections.hh"
59#include "G4RandomDirection.hh"
60#include <complex>
61
62//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
63
64using namespace std;
65
67 cross(cr)
68{
69 massPi = G4PionPlus::PionPlus()->GetPDGMass();
70 massPi0 = G4PionZero::PionZero()->GetPDGMass();
71 massOm = 782.62*MeV;
72 massPhi = 1019.46*MeV;
73 gcash = 0.0;
74 gmax = 1.0;
75}
76
77//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
78
80{
81 G4cout << "### G4eeTo3PiModel::~G4eeTo3PiModel: gmax= "
82 << gmax << " gcash= " << gcash << G4endl;
83}
84
85//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
86
88{
89 return std::max(LowEnergy(),2.0*massPi + massPi0);
90}
91
92//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
93
95{
96 G4double e = massOm;
97 if(HighEnergy() > massPhi) e = massPhi;
98 return e;
99}
100
101//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
102
104{
105 G4double ee = std::min(HighEnergy(),e);
106 return cross->CrossSection3pi(ee);
107}
108
109//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
110
112 G4double emax) const
113{
114 G4double tmin = std::max(emin, ThresholdEnergy());
115 G4double tmax = std::max(tmin, emax);
116 G4int nbins = (G4int)((tmax - tmin)/(1.*MeV));
117 G4PhysicsVector* v = new G4PhysicsLinearVector(emin,emax,nbins);
118 v->SetSpline(true);
119 return v;
120}
121
122//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
123
124void G4eeTo3PiModel::SampleSecondaries(std::vector<G4DynamicParticle*>* newp,
125 G4double e, const G4ThreeVector& direction)
126{
127 if(e < ThresholdEnergy()) return;
128
129 G4double x0 = massPi0/e;
130 G4double x1 = massPi/e;
131
132 G4LorentzVector w0, w1, w2;
133 G4ThreeVector dir0, dir1;
134 G4double e0, p0, e2, p, gg, m01, m02, m12;
135
136 // max pi0 energy
137 G4double edel = 0.5*e*(1.0 + x0*x0 - 4.0*x1*x1) - massPi0;
138
139 do {
140 // pi0 sample
141 e0 = edel*G4UniformRand() + massPi0;
142 p0 = sqrt(e0 - massPi0*massPi0);
143 dir0 = G4RandomDirection();
144 w0 = G4LorentzVector(p0*dir0.x(),p0*dir0.y(),p0*dir0.z(),e0);
145
146 // pi+pi- pair
147 w1 = G4LorentzVector(-p0*dir0.x(),-p0*dir0.y(),-p0*dir0.z(),e-e0);
148 G4ThreeVector bst = w1.boostVector();
149 e2 = 0.25*w1.m2();
150
151 // pi+
152 p = sqrt(e2 - massPi*massPi);
153 dir1 = G4RandomDirection();
154 w2 = G4LorentzVector(p*dir1.x(),p*dir1.y(),p*dir1.z(),sqrt(e2));
155 w2.boost(bst);
156 G4double px2 = w2.x();
157 G4double py2 = w2.y();
158 G4double pz2 = w2.z();
159
160 // pi-
161 w1 -= w2;
162 G4double px1 = w1.x();
163 G4double py1 = w1.y();
164 G4double pz1 = w1.z();
165
166 m01 = w0*w1;
167 m02 = w0*w2;
168 m12 = w1*w2;
169
170 G4double px = py1*pz2 - py2*pz1;
171 G4double py = pz1*px2 - pz2*px1;
172 G4double pz = px1*py2 - px2*py1;
173
174 gg = (px*px + py*py + pz*pz)*
175 norm( 1.0/cross->DpRho(m01) + 1.0/cross->DpRho(m02)
176 + 1.0/cross->DpRho(m12) );
177 if(gg > gmax) {
178 G4cout << "G4eeTo3PiModel::SampleSecondaries WARNING matrix element g= "
179 << gg << " > " << gmax << " (majoranta)" << G4endl;
180 }
181 if(gg > gcash) gcash = gg;
182
183 } while( gmax*G4UniformRand() > gg );
184
185 w0.rotateUz(direction);
186 w1.rotateUz(direction);
187 w2.rotateUz(direction);
188
189 // create G4DynamicParticle objects
190 G4DynamicParticle* dp0 =
192 G4DynamicParticle* dp1 =
194 G4DynamicParticle* dp2 =
196 newp->push_back(dp0);
197 newp->push_back(dp1);
198 newp->push_back(dp2);
199}
200
201//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
202
CLHEP::HepLorentzVector G4LorentzVector
G4ThreeVector G4RandomDirection()
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
#define G4UniformRand()
Definition: Randomize.hh:53
double z() const
double x() const
double y() const
Hep3Vector boostVector() const
HepLorentzVector & boost(double, double, double)
HepLorentzVector & rotateUz(const Hep3Vector &)
void SetSpline(G4bool)
static G4PionMinus * PionMinus()
Definition: G4PionMinus.cc:98
static G4PionPlus * PionPlus()
Definition: G4PionPlus.cc:98
static G4PionZero * PionZero()
Definition: G4PionZero.cc:104
G4double LowEnergy() const
G4double HighEnergy() const
G4double CrossSection3pi(G4double)
std::complex< G4double > DpRho(G4double e)
virtual G4double ComputeCrossSection(G4double) const
virtual ~G4eeTo3PiModel()
virtual G4PhysicsVector * PhysicsVector(G4double, G4double) const
G4eeTo3PiModel(G4eeCrossSections *)
virtual void SampleSecondaries(std::vector< G4DynamicParticle * > *, G4double, const G4ThreeVector &)
virtual G4double ThresholdEnergy() const
virtual G4double PeakEnergy() const