Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4PSSphereSurfaceFlux3D.cc
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1//
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25//
26//
27// $Id$
28//
29// G4PSSphereSurfaceFlux3D
31
32////////////////////////////////////////////////////////////////////////////////
33// (Description)
34// This is a primitive scorer class for scoring Surface Flux.
35// Flux version assumes only for G4Sphere shape, and the surface
36// is defined at the inside of the sphere.
37// The current is given in the unit of area.
38// e.g. (Number of tracks)/mm2.
39//
40// Surface is defined at the inside of sphere.
41// Direction -Rmin +Rmax
42// 0 IN || OUT ->|<- | fFlux_InOut
43// 1 IN ->| | fFlux_In
44// 2 OUT |<- | fFlux_Out
45//
46// Created: 2007-08-14 Tsukasa ASO
47// 2010-07-22 Introduce Unit specification.
48///////////////////////////////////////////////////////////////////////////////
49
51 G4int ni, G4int nj, G4int nk,
52 G4int depi, G4int depj, G4int depk)
53 :G4PSSphereSurfaceFlux(name,direction),
54 fDepthi(depi),fDepthj(depj),fDepthk(depk)
55{
56 fNi=ni;
57 fNj=nj;
58 fNk=nk;
59}
60
62 const G4String& unit,
63 G4int ni, G4int nj, G4int nk,
64 G4int depi, G4int depj, G4int depk)
65 :G4PSSphereSurfaceFlux(name,direction),
66 fDepthi(depi),fDepthj(depj),fDepthk(depk)
67{
68 fNi=ni;
69 fNj=nj;
70 fNk=nk;
71 SetUnit(unit);
72}
73
75{;}
76
78{
79 const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
80 G4int i = touchable->GetReplicaNumber(fDepthi);
81 G4int j = touchable->GetReplicaNumber(fDepthj);
82 G4int k = touchable->GetReplicaNumber(fDepthk);
83
84 return i*fNj*fNk+j*fNk+k;
85}
int G4int
Definition: G4Types.hh:66
G4PSSphereSurfaceFlux3D(G4String name, G4int direction, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0)
virtual G4int GetIndex(G4Step *)
virtual void SetUnit(const G4String &unit)
const G4VTouchable * GetTouchable() const
Definition: G4Step.hh:78
G4StepPoint * GetPreStepPoint() const
virtual G4int GetReplicaNumber(G4int depth=0) const
Definition: G4VTouchable.cc:58