26#ifndef G4CollisionManager_hh
27#define G4CollisionManager_hh
47 theCollisionList->push_back(collision);
67 return theCollisionList->size();
std::vector< G4CollisionInitialState * > G4ListOfCollisions
void RemoveCollision(G4CollisionInitialState *collision)
void RemoveTracksCollisions(G4KineticTrackVector *ktv)
void AddCollision(G4double time, G4KineticTrack *proj, G4KineticTrack *target=NULL)
G4CollisionInitialState * GetNextCollision()
void AddCollision(G4CollisionInitialState *collision)