Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML2.cc
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1//
2// ********************************************************************
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4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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14// * regarding this software system or assume any liability for its *
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25//
26//
27// $Id$
28//
29// G4VRML2.cc
30// Satoshi Tanaka & Yasuhide Sawada
31
32#ifndef WIN32
33
34//=================//
35#ifdef G4VIS_BUILD_VRML_DRIVER
36//=================//
37
38
39#include <stdio.h> // sscanf
40#include <stdlib.h> // getenv
41
42#include "G4VSceneHandler.hh"
43
44#include "G4VRML2.hh"
46#include "G4VRML2Viewer.hh"
47
48#include "G4FRClient.hh"
49
50
51G4VRML2::G4VRML2() :
52 G4VGraphicsSystem("VRML2", "VRML2", G4VGraphicsSystem::threeD)
53{
54 // port number
55 fPort = FR_VRML_DEFAULT_PORT;
56 char *pport = getenv(FR_VRML_PORT_ENV);
57 if (pport) {
58 sscanf(pport, "%d", &fPort);
59 }
60
61 // host name
62 fHostName = "localhost" ; // G4String::operator = ( const char* cs )
63 char *phostname = getenv(FR_VRML_HOST_NAME_ENV);
64 if (phostname) {
65 fHostName = phostname;
66 }
67}
68
69G4VRML2::~G4VRML2()
70{
71}
72
73
74G4VSceneHandler* G4VRML2::CreateSceneHandler(const G4String& name)
75{
76 G4VSceneHandler *p = NULL;
77
78 p = new G4VRML2SceneHandler(*this, name);
79
80 return p;
81}
82
83G4VViewer* G4VRML2::CreateViewer(G4VSceneHandler& scene, const G4String& name)
84{
85 G4VViewer* pView = NULL;
86
87 G4VRML2SceneHandler* pScene = (G4VRML2SceneHandler*)&scene;
88 pView = new G4VRML2Viewer(*pScene, name);
89
90 return pView;
91}
92
93#endif
94#endif //WIN32