Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VGraphicsSystem.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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18// * This code implementation is the result of the scientific and *
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25//
26//
27// $Id$
28//
29//
30// John Allison 27th March 1996
31//
32// Class description
33//
34// Abstract interface class for graphics systems.
35
36#ifndef G4VGRAPHICSSYSTEM_HH
37#define G4VGRAPHICSSYSTEM_HH
38
39#include "globals.hh"
40
41class G4VSceneHandler;
42class G4VViewer;
43
45
46public: // With description
47
50 nonEuclidian, // e.g., tree representation of geometry hierarchy.
51 twoD, // Simple 2D, e.g., X (no stored structures).
52 twoDStore, // 2D with stored structures.
53 threeD, // Passive 3D (with stored structures).
54 threeDInteractive, // 3D with "pick" functionality.
55 virtualReality // Virtual Reality functionality.
56 };
57
58 G4VGraphicsSystem (const G4String& name,
60
61 G4VGraphicsSystem (const G4String& name,
62 const G4String& nickname,
64
65 G4VGraphicsSystem (const G4String& name,
66 const G4String& nickname,
67 const G4String& description,
69
70 virtual ~G4VGraphicsSystem ();
71
72 virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0;
73
74 virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0;
75
76 // Access functions.
77 const G4String& GetName () const;
78 const G4String& GetNickname () const;
79 const G4String& GetDescription () const;
81 virtual G4bool IsUISessionCompatible () const;
82 void SetName (const G4String&);
83 void SetNickname (const G4String&);
84 void SetDescription (const G4String&);
86
87protected:
92};
93
94std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs);
95
96#include "G4VGraphicsSystem.icc"
97
98#endif
bool G4bool
Definition: G4Types.hh:67
std::ostream & operator<<(std::ostream &os, const G4VGraphicsSystem &gs)
void SetNickname(const G4String &)
void SetFunctionality(Functionality)
virtual G4bool IsUISessionCompatible() const
virtual G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name)=0
void SetName(const G4String &)
virtual G4VSceneHandler * CreateSceneHandler(const G4String &name)=0
const G4String & GetNickname() const
Functionality GetFunctionality() const
const G4String & GetDescription() const
Functionality fFunctionality
void SetDescription(const G4String &)
const G4String & GetName() const
virtual ~G4VGraphicsSystem()