Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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RotationC.cc
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1// -*- C++ -*-
2// ---------------------------------------------------------------------------
3//
4// This file is a part of the CLHEP - a Class Library for High Energy Physics.
5//
6// This is the implementation of methods of the HepRotation class which
7// were introduced when ZOOM PhysicsVectors was merged in, which involve
8// correcting user-supplied data which is supposed to form a Rotation, or
9// rectifying a rotation matrix which may have drifted due to roundoff.
10//
11
12#ifdef GNUPRAGMA
13#pragma implementation
14#endif
15
17
18#include <cmath>
19
20namespace CLHEP {
21
22// --------- Helper methods (private) for setting from 3 columns:
23
24bool HepRotation::setCols
25 ( const Hep3Vector & u1, const Hep3Vector & u2, const Hep3Vector & u3,
26 double u1u2,
27 Hep3Vector & v1, Hep3Vector & v2, Hep3Vector & v3 ) const {
28
29 if ( (1-std::fabs(u1u2)) <= Hep4RotationInterface::tolerance ) {
30 std::cerr << "HepRotation::setCols() - "
31 << "All three cols supplied for a Rotation are parallel --"
32 << "\n an arbitrary rotation will be returned" << std::endl;
33 setArbitrarily (u1, v1, v2, v3);
34 return true;
35 }
36
37 v1 = u1;
38 v2 = Hep3Vector(u2 - u1u2 * u1).unit();
39 v3 = v1.cross(v2);
40 if ( v3.dot(u3) >= 0 ) {
41 return true;
42 } else {
43 return false; // looks more like a reflection in this case!
44 }
45
46} // HepRotation::setCols
47
48void HepRotation::setArbitrarily (const Hep3Vector & ccolX,
49 Hep3Vector & v1, Hep3Vector & v2, Hep3Vector & v3) const {
50
51 // We have all three col's parallel. Warnings already been given;
52 // this just supplies a result which is a valid rotation.
53
54 v1 = ccolX.unit();
55 v2 = v1.cross(Hep3Vector(0,0,1));
56 if (v2.mag2() != 0) {
57 v2 = v2.unit();
58 } else {
59 v2 = Hep3Vector(1,0,0);
60 }
61 v3 = v1.cross(v2);
62
63 return;
64
65} // HepRotation::setArbitrarily
66
67
68
69// ---------- Constructors and Assignment:
70
71// 3 orthogonal columns or rows
72
74 const Hep3Vector & ccolY,
75 const Hep3Vector & ccolZ ) {
76 Hep3Vector ucolX = ccolX.unit();
77 Hep3Vector ucolY = ccolY.unit();
78 Hep3Vector ucolZ = ccolZ.unit();
79
80 double u1u2 = ucolX.dot(ucolY);
81 double f12 = std::fabs(u1u2);
83 std::cerr << "HepRotation::set() - "
84 << "col's X and Y supplied for Rotation are not close to orthogonal"
85 << std::endl;
86 }
87 double u1u3 = ucolX.dot(ucolZ);
88 double f13 = std::fabs(u1u3);
90 std::cerr << "HepRotation::set() - "
91 << "col's X and Z supplied for Rotation are not close to orthogonal"
92 << std::endl;
93 }
94 double u2u3 = ucolY.dot(ucolZ);
95 double f23 = std::fabs(u2u3);
97 std::cerr << "HepRotation::set() - "
98 << "col's Y and Z supplied for Rotation are not close to orthogonal"
99 << std::endl;
100 }
101
102 Hep3Vector v1, v2, v3;
103 bool isRotation;
104 if ( (f12 <= f13) && (f12 <= f23) ) {
105 isRotation = setCols ( ucolX, ucolY, ucolZ, u1u2, v1, v2, v3 );
106 if ( !isRotation ) {
107 std::cerr << "HepRotation::set() - "
108 << "col's X Y and Z supplied form closer to a reflection than a Rotation "
109 << "\n col Z is set to col X cross col Y" << std::endl;
110 }
111 } else if ( f13 <= f23 ) {
112 isRotation = setCols ( ucolZ, ucolX, ucolY, u1u3, v3, v1, v2 );
113 if ( !isRotation ) {
114 std::cerr << "HepRotation::set() - "
115 << "col's X Y and Z supplied form closer to a reflection than a Rotation "
116 << "\n col Y is set to col Z cross col X" << std::endl;
117 }
118 } else {
119 isRotation = setCols ( ucolY, ucolZ, ucolX, u2u3, v2, v3, v1 );
120 if ( !isRotation ) {
121 std::cerr << "HepRotation::set() - "
122 << "col's X Y and Z supplied form closer to a reflection than a Rotation "
123 << "\n col X is set to col Y cross col Z" << std::endl;
124 }
125 }
126
127 rxx = v1.x(); ryx = v1.y(); rzx = v1.z();
128 rxy = v2.x(); ryy = v2.y(); rzy = v2.z();
129 rxz = v3.x(); ryz = v3.y(); rzz = v3.z();
130
131 return *this;
132
133} // HepRotation::set(colX, colY, colZ)
134
136 const Hep3Vector & ccolY,
137 const Hep3Vector & ccolZ )
138{
139 set (ccolX, ccolY, ccolZ);
140}
141
143 const Hep3Vector & rrowY,
144 const Hep3Vector & rrowZ ) {
145 set (rrowX, rrowY, rrowZ);
146 invert();
147 return *this;
148}
149
150// ------- Rectify a near-rotation
151
153 // Assuming the representation of this is close to a true Rotation,
154 // but may have drifted due to round-off error from many operations,
155 // this forms an "exact" orthonormal matrix for the rotation again.
156
157 // The first step is to average with the transposed inverse. This
158 // will correct for small errors such as those occuring when decomposing
159 // a LorentzTransformation. Then we take the bull by the horns and
160 // formally extract the axis and delta (assuming the Rotation were true)
161 // and re-setting the rotation according to those.
162
163 double det = rxx * ryy * rzz +
164 rxy * ryz * rzx +
165 rxz * ryx * rzy -
166 rxx * ryz * rzy -
167 rxy * ryx * rzz -
168 rxz * ryy * rzx ;
169 if (det <= 0) {
170 std::cerr << "HepRotation::rectify() - "
171 << "Attempt to rectify a Rotation with determinant <= 0" << std::endl;
172 return;
173 }
174 double di = 1.0 / det;
175
176 // xx, xy, ... are components of inverse matrix:
177 double xx1 = (ryy * rzz - ryz * rzy) * di;
178 double xy1 = (rzy * rxz - rzz * rxy) * di;
179 double xz1 = (rxy * ryz - rxz * ryy) * di;
180 double yx1 = (ryz * rzx - ryx * rzz) * di;
181 double yy1 = (rzz * rxx - rzx * rxz) * di;
182 double yz1 = (rxz * ryx - rxx * ryz) * di;
183 double zx1 = (ryx * rzy - ryy * rzx) * di;
184 double zy1 = (rzx * rxy - rzy * rxx) * di;
185 double zz1 = (rxx * ryy - rxy * ryx) * di;
186
187 // Now average with the TRANSPOSE of that:
188 rxx = .5*(rxx + xx1);
189 rxy = .5*(rxy + yx1);
190 rxz = .5*(rxz + zx1);
191 ryx = .5*(ryx + xy1);
192 ryy = .5*(ryy + yy1);
193 ryz = .5*(ryz + zy1);
194 rzx = .5*(rzx + xz1);
195 rzy = .5*(rzy + yz1);
196 rzz = .5*(rzz + zz1);
197
198 // Now force feed this improved rotation
199 double del = delta();
200 Hep3Vector u = axis();
201 u = u.unit(); // Because if the rotation is inexact, then the
202 // axis() returned will not have length 1!
203 set(u, del);
204
205} // rectify()
206
207} // namespace CLHEP
208
double z() const
Hep3Vector unit() const
double x() const
double y() const
double dot(const Hep3Vector &) const
static DLL_API double tolerance
Hep3Vector axis() const
Definition: RotationA.cc:79
HepRotation & setRows(const Hep3Vector &rowX, const Hep3Vector &rowY, const Hep3Vector &rowZ)
Definition: RotationC.cc:142
double delta() const
Definition: RotationA.cc:66
HepRotation & set(const Hep3Vector &axis, double delta)
Definition: RotationA.cc:27
HepRotation & invert()
Definition: DoubConv.h:17