Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4InteractionCase.cc
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25//
26// $Id$
27//
28// 20100518 M. Kelsey -- Move code from Colliders' "bulletTargetSetter()"
29// to setBulletTarget().
30
31#include "G4InteractionCase.hh"
32#include "G4InuclParticle.hh"
34#include "G4InuclNuclei.hh"
35
36
37// Evaluate concrete types of input particles and assign bullet, target
38
40 G4InuclParticle* part2) {
41 clear(); // Reset everything in case of failure
42
43 // See which one of the two (or both) is a nucleus
44 G4InuclNuclei* nucl1 = dynamic_cast<G4InuclNuclei*>(part1);
45 G4InuclNuclei* nucl2 = dynamic_cast<G4InuclNuclei*>(part2);
46
47 G4InuclElementaryParticle* had1 = dynamic_cast<G4InuclElementaryParticle*>(part1);
48 G4InuclElementaryParticle* had2 = dynamic_cast<G4InuclElementaryParticle*>(part2);
49
50 if (nucl1 && nucl2) { // Nuclear collision, lighter is projectile
51 inter_case = -2;
52 if (nucl2->getA() >= nucl1->getA()) {
53 bullet = part1;
54 target = part2;
55 } else {
56 bullet = part2;
57 target = part1;
58 }
59 } else if (nucl1 || nucl2) { // Hadron on nucleus, hadron projectile
60 inter_case = -1;
61 if (nucl1 && had2) {
62 bullet = part2;
63 target = part1;
64 } else {
65 bullet = part1;
66 target = part2;
67 }
68 } else if (had1 && had2) { // Hadron-hadron interaction, order irrelevant
69 inter_case = had1->type() * had2->type();
70 bullet = part1;
71 target = part2;
72 }
73}
void set(G4InuclParticle *part1, G4InuclParticle *part2)
G4int getA() const