#include <G4VGFlashSensitiveDetector.hh>
◆ G4VGFlashSensitiveDetector() [1/2]
G4VGFlashSensitiveDetector::G4VGFlashSensitiveDetector |
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◆ G4VGFlashSensitiveDetector() [2/2]
◆ ~G4VGFlashSensitiveDetector()
virtual G4VGFlashSensitiveDetector::~G4VGFlashSensitiveDetector |
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◆ Hit()
Definition at line 74 of file G4VGFlashSensitiveDetector.hh.
75 {
76
77
78
79
83 if(!This)
84 {
87 "Needs also to inherit from G4VSensitiveDetector!");
88 return false;
89 }
91 {
94
96 if(ROgeometry)
97 {
98
106 }
108 }
109 else
110 {
111 result = false;
112 }
113 return result;
114 }
const G4Track * GetPrimaryTrack() const
G4ThreeVector GetPosition() const
const G4FastTrack * GetOriginatorTrack() const
G4TouchableHandle GetTouchableHandle() const
void SetTouchableHandle(const G4TouchableHandle &apValue)
void SetPosition(const G4ThreeVector &aValue)
void SetMomentumDirection(const G4ThreeVector &aValue)
G4StepPoint * GetPreStepPoint() const
const G4ThreeVector & GetMomentumDirection() const
virtual G4bool ProcessHits(G4GFlashSpot *aSpot, G4TouchableHistory *ROhist)=0
virtual G4bool CheckROVolume(G4Step *, G4TouchableHistory *&)
G4VReadOutGeometry * GetROgeometry() const
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
Referenced by GFlashHitMaker::make().
◆ operator!=()
◆ operator==()
◆ ProcessHits()
The documentation for this class was generated from the following file: