53 std::vector<G4VPreCompoundFragment*> * theFragVector =
54 new std::vector<G4VPreCompoundFragment*>;
55 theFragVector->reserve(6);
68 theFragVector->push_back(
new G4HETCHe3());
virtual std::vector< G4VPreCompoundFragment * > * CreateFragmentVector()
virtual ~G4HETCEmissionFactory()