Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4ExcitedLambdaConstructor.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// --------------------------------------------------------------
31// GEANT 4 class implementation file
32//
33// History: first implementation, based on object model of
34// 10 oct 1998 H.Kurashige
35// ---------------------------------------------------------------
36#ifndef G4ExcitedLambdaConstructor_h
37#define G4ExcitedLambdaConstructor_h 1
38
39#include "globals.hh"
40#include "G4ios.hh"
42
44{
45 //This class is a utility class for construction
46 //short lived particles
47
48 public:
51
52 protected:
53 virtual G4bool Exist( G4int ){return true;}
54
56 virtual G4String GetName(G4int iIso3, G4int iState);
57 virtual G4String GetMultipletName(G4int iState);
58 virtual G4double GetMass( G4int state, G4int iso);
59 virtual G4double GetWidth( G4int state, G4int iso);
60 virtual G4int GetiSpin(G4int iState);
61 virtual G4int GetiParity(G4int iState);
62 virtual G4int GetEncodingOffset(G4int iState);
63
64 virtual G4DecayTable* CreateDecayTable(const G4String& name,
65 G4int iIso3, G4int iState,
66 G4bool fAnti = false);
67 private:
68 G4DecayTable* AddNKMode( G4DecayTable* table, const G4String& name,
69 G4double br, G4int iIso3, G4bool fAnti);
70 G4DecayTable* AddNKStarMode( G4DecayTable* table, const G4String& name,
71 G4double br, G4int iIso3, G4bool fAnti);
72 G4DecayTable* AddSigmaPiMode( G4DecayTable* table, const G4String& name,
73 G4double br, G4int iIso3, G4bool fAnti);
74 G4DecayTable* AddSigmaStarPiMode( G4DecayTable* table, const G4String& name,
75 G4double br, G4int iIso3, G4bool fAnti);
76 G4DecayTable* AddLambdaGammaMode( G4DecayTable* table, const G4String& name,
77 G4double br, G4int iIso3, G4bool fAnti);
78 G4DecayTable* AddLambdaEtaMode( G4DecayTable* table, const G4String& name,
79 G4double br, G4int iIso3, G4bool fAnti);
80 G4DecayTable* AddLambdaOmegaMode( G4DecayTable* table, const G4String& name,
81 G4double br, G4int iIso3, G4bool fAnti);
82
83 public:
84 enum { NStates = 12 };
85 private:
86 enum { LambdaIsoSpin = 0 };
87
88 private:
89 static const char* name[ NStates ];
90 static const G4double mass[ NStates ];
91 static const G4double width[ NStates ];
92 static const G4int iSpin[ NStates ];
93 static const G4int iParity[ NStates ];
94 static const G4int encodingOffset[ NStates ];
95
96 public:
97 enum { NumberOfDecayModes = 7 };
98 private:
99 enum { NK=0, NKStar=1, SigmaPi=2, SigmaStarPi=3, LambdaGamma=4,
100 LambdaEta=5, LambdaOmega=6 };
101 private:
102 static const G4double bRatio[ NStates ][ NumberOfDecayModes];
103};
104
105inline
107{
108 return mass[iState];
109}
110
111inline
113{
114 return width[iState];
115}
116
117inline
119{
120 return iSpin[iState];
121}
122
123inline
125{
126 return iParity[iState];
127}
128
129inline
131{
132 return encodingOffset[iState];
133}
134
135inline
137{
138 G4int quark=0;
139 if ( iQ == 0 ){
140 // s-quark
141 quark = 3;
142 } else if ( iQ == 1 ){
143 // d-quark
144 quark = 1;
145 } else if ( iQ == 2 ){
146 // u-quark
147 quark = 2;
148 }
149 return quark;
150}
151
152inline
154{
155 return name[iState];
156}
157
158inline
160{
161 G4String particle = name[iState];
162 return particle;
163}
164#endif
165
166
167
168
169
170
171
172
173
174
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
virtual G4int GetEncodingOffset(G4int iState)
virtual G4double GetMass(G4int state, G4int iso)
virtual G4String GetMultipletName(G4int iState)
virtual G4int GetiParity(G4int iState)
virtual G4String GetName(G4int iIso3, G4int iState)
virtual G4int GetQuarkContents(G4int, G4int)
virtual G4double GetWidth(G4int state, G4int iso)
virtual G4int GetiSpin(G4int iState)
virtual G4DecayTable * CreateDecayTable(const G4String &name, G4int iIso3, G4int iState, G4bool fAnti=false)