Geant4
9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLQt.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id:$
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// GEANT4 tag $Name: not supported by cvs2svn $
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//
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// John Allison 27th October 2012
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// Base class for OpenGLImmediate/StoredQt graphics system factories.
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#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
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#include "
G4OpenGLQt.hh
"
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#include "
G4UIQt.hh
"
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#include "
G4UImanager.hh
"
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#include "
G4UIbatch.hh
"
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G4OpenGLQt::G4OpenGLQt
(
const
G4String
& name,
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const
G4String
& nickname,
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const
G4String
& description,
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Functionality f):
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G4VGraphicsSystem
(name,
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nickname,
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description,
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f)
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{}
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G4bool
G4OpenGLQt::IsUISessionCompatible
()
const
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{
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G4bool
isCompatible =
false
;
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G4UImanager
* ui =
G4UImanager::GetUIpointer
();
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G4UIsession
* session = ui->
GetSession
();
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// In case it's a G4UIbatch, find original session by recursive search until
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// the session is no longer a G4UIbatch, in which case it will be the
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// original session, if any.
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while
(
G4UIbatch
* batch =
dynamic_cast<
G4UIbatch
*
>
(session)) {
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session = batch->GetPreviousSession();
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}
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if
(!session) {
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// The user has not instantiated a session - must be batch.
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// It's OK to have a Qt window in batch - you can open a viewer, create a
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// scene, set view parameters and /vis/ogl/printEPS.
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isCompatible =
true
;
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}
else
{
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// The user has instantiated a session...
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if
(
dynamic_cast<
G4UIQt*
>
(session)) {
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// ...and it's a G4UIQt session, which is OK.
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isCompatible =
true
;
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}
else
{
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// Not OK - go and find the fallback graphics system.
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isCompatible =
false
;
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}
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}
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return
isCompatible;
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}
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#endif
G4OpenGLQt.hh
G4bool
bool G4bool
Definition:
G4Types.hh:67
G4UIQt.hh
G4UIbatch.hh
G4UImanager.hh
G4OpenGLQt::IsUISessionCompatible
G4bool IsUISessionCompatible() const
G4OpenGLQt::G4OpenGLQt
G4OpenGLQt(const G4String &name, const G4String &nickname, const G4String &description, Functionality f)
G4String
Definition:
G4String.hh:105
G4UIbatch
Definition:
G4UIbatch.hh:51
G4UImanager
Definition:
G4UImanager.hh:54
G4UImanager::GetSession
G4UIsession * GetSession() const
Definition:
G4UImanager.hh:199
G4UImanager::GetUIpointer
static G4UImanager * GetUIpointer()
Definition:
G4UImanager.cc:51
G4UIsession
Definition:
G4UIsession.hh:44
G4VGraphicsSystem
Definition:
G4VGraphicsSystem.hh:44
geant4-v9.6.0
source
visualization
OpenGL
src
G4OpenGLQt.cc
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