Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4CascadeInterface.hh
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25//
26// $Id$
27// Defines an interface to Bertini (BERT) cascade
28// based on INUCL intra-nuclear transport.models
29// with bullet hadron energy ~< 10 GeV
30//
31// 20100405 M. Kelsey -- Fix constness of op== and op!=
32// 20100519 M. Kelsey -- Remove Collider data members
33// 20100617 M. Kelsey -- Make G4InuclCollider a local data member
34// 20100723 M. Kelsey -- Move G4CollisionOutput here for reuse
35// 20100916 M. Kelsey -- Add functions to encapsulate ApplyYourself() actions,
36// make colliders pointers (don't expose dependencies)
37// 20100922 M. Kelsey -- Add functions to select de-excitation method
38// 20110224 M. Kelsey -- Add createTarget() for use with Propagate(); split
39// conservation law messages to separate function. Move verbose
40// setting to .cc file, and apply to all member objects.
41// 20110301 M. Kelsey -- Add copyPreviousCascade() for use with Propagate()
42// along with new buffers and related particle-conversion
43// functions. Encapulate buffer deletion in clear()
44// 20110303 M. Kelsey -- Change "bulletList" name to "inputFragments"
45// 20110304 M. Kelsey -- Drop conversion of Propagate() arguments; pass
46// directly to collider for processing. Rename makeReactionProduct
47// to makeDynamicParticle.
48// 20110502 M. Kelsey -- Add filename string to capture random seeds.
49// 20110720 M. Kelsey -- Discard elastic-cut array (no longer needed),
50// discard local "theFinalState" (avail in base class).
51// 20110801 M. Kelsey -- Make bullet and target buffers local objects (with
52// hadron and nucleus versions) to reduce memory churn
53// 20120522 M. Kelsey -- Implement base class IsApplicable, and add overloaded
54// version which takes G4ParticleDefintion, a la G4VProcess.
55// 20120822 M. Kelsey -- Add function to dump user configuration settings.
56// Remove local verboseLevel; shadows base class data member.
57
58#ifndef G4CASCADEINTERFACE_H
59#define G4CASCADEINTERFACE_H 1
60
62#include "G4FragmentVector.hh"
64#include "G4InuclNuclei.hh"
65#include "G4LorentzRotation.hh"
66#include "G4Nucleon.hh"
67#include "G4Nucleus.hh"
68#include "G4ParticleChange.hh"
69#include "G4ReactionProduct.hh"
71#include <vector>
72
77class G4HadFinalState;
78class G4InuclCollider;
79class G4InuclParticle;
81class G4V3DNucleus;
82
83
85
86public:
87 G4CascadeInterface(const G4String& name = "BertiniCascade");
88
89 virtual ~G4CascadeInterface();
90
92 G4V3DNucleus* theNucleus);
93
95 G4Nucleus& theNucleus);
96
97 void SetVerboseLevel(G4int verbose); // Overrides base class
98
100 G4Nucleus& theNucleus);
101
102 G4bool IsApplicable(const G4ParticleDefinition* aPD) const;
103
104 // Select betweeen different post-cascade de-excitation models
107
108 virtual void ModelDescription(std::ostream& outFile) const;
109 virtual void DumpConfiguration(std::ostream& outFile) const;
110
111protected:
112 void clear(); // Delete previously created particles
113
114 // Convert input projectile and target to Bertini internal types
115 G4bool createBullet(const G4HadProjectile& aTrack);
116 G4bool createTarget(G4Nucleus& theNucleus);
117 G4bool createTarget(G4V3DNucleus* theNucleus);
119
120 // Evaluate whether any outgoing particles penetrated Coulomb barrier
122
123 // Conditions for rejecting cascade attempt
126
127 // Transfer Bertini internal final state to hadronics interface
130
131 // Replicate input particles onto output
133 G4Nucleus& theNucleus);
134
135 // Report violations of conservation laws in original frame
136 void checkFinalResult();
137
138 // Terminate job because of energy/momentum/etc. violations
140
141 // Convert between Bertini and external particle types
144
145
146private:
147 G4int operator==(const G4CascadeInterface& right) const {
148 return (this == &right);
149 }
150
151 G4int operator!=(const G4CascadeInterface& right) const {
152 return (this != &right);
153 }
154
155 static const G4String randomFile; // Filename to capture random seeds
156 static const G4int maximumTries; // Number of iterations for inelastic
157
158 G4int numberOfTries;
159
160 G4InuclCollider* collider;
161 G4CascadeCheckBalance* balance;
162
163 G4InuclParticle* bullet; // Pointers to last filled versions
164 G4InuclParticle* target;
165
166 G4CollisionOutput* output;
167
168 G4InuclElementaryParticle hadronBullet; // Buffers for bullet, target
169 G4InuclNuclei nucleusBullet;
170
171 G4InuclElementaryParticle hadronTarget;
172 G4InuclNuclei nucleusTarget;
173
174 G4LorentzRotation bulletInLabFrame;
175};
176
177#endif // G4CASCADEINTERFACE_H
std::vector< G4ReactionProduct * > G4ReactionProductVector
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
virtual void ModelDescription(std::ostream &outFile) const
G4bool coulombBarrierViolation() const
G4bool retryInelasticNucleus() const
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
G4bool IsApplicable(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
G4HadFinalState * NoInteraction(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
G4bool createBullet(const G4HadProjectile &aTrack)
G4bool createTarget(G4Nucleus &theNucleus)
G4ReactionProductVector * copyOutputToReactionProducts()
virtual void DumpConfiguration(std::ostream &outFile) const
void SetVerboseLevel(G4int verbose)
G4ReactionProductVector * Propagate(G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus)
G4bool retryInelasticProton() const
G4DynamicParticle * makeDynamicParticle(const G4InuclElementaryParticle &iep) const