Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4AllocatorPool.cc
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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18// * This code implementation is the result of the scientific and *
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24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// ----------------------------------------------------------------------
31// G4AllocatorPool
32//
33// Implementation file
34//
35// Author: G.Cosmo, November 2000
36//
37
38#include "G4AllocatorPool.hh"
39
40// ************************************************************
41// G4AllocatorPool constructor
42// ************************************************************
43//
45 : esize(sz<sizeof(G4PoolLink) ? sizeof(G4PoolLink) : sz),
46 csize(sz<1024/2-16 ? 1024-16 : sz*10-16),
47 chunks(0), head(0), nchunks(0)
48{
49}
50
51// ************************************************************
52// G4AllocatorPool copy constructor
53// ************************************************************
54//
56 : esize(right.esize), csize(right.csize),
57 chunks(right.chunks), head(right.head), nchunks(right.nchunks)
58{
59}
60
61// ************************************************************
62// G4AllocatorPool operator=
63// ************************************************************
64//
66G4AllocatorPool::operator= (const G4AllocatorPool& right)
67{
68 if (&right == this) { return *this; }
69 chunks = right.chunks;
70 head = right.head;
71 nchunks = right.nchunks;
72 return *this;
73}
74
75// ************************************************************
76// G4AllocatorPool destructor
77// ************************************************************
78//
80{
81 Reset();
82}
83
84// ************************************************************
85// Reset
86// ************************************************************
87//
89{
90 // Free all chunks
91 //
92 G4PoolChunk* n = chunks;
93 G4PoolChunk* p = 0;
94 while (n)
95 {
96 p = n;
97 n = n->next;
98 delete p;
99 }
100 head = 0;
101 chunks = 0;
102 nchunks = 0;
103}
104
105// ************************************************************
106// Grow
107// ************************************************************
108//
109void G4AllocatorPool::Grow()
110{
111 // Allocate new chunk, organize it as a linked list of
112 // elements of size 'esize'
113 //
114 G4PoolChunk* n = new G4PoolChunk(csize);
115 n->next = chunks;
116 chunks = n;
117 nchunks++;
118
119 const int nelem = csize/esize;
120 char* start = n->mem;
121 char* last = &start[(nelem-1)*esize];
122 for (char* p=start; p<last; p+=esize)
123 {
124 reinterpret_cast<G4PoolLink*>(p)->next
125 = reinterpret_cast<G4PoolLink*>(p+esize);
126 }
127 reinterpret_cast<G4PoolLink*>(last)->next = 0;
128 head = reinterpret_cast<G4PoolLink*>(start);
129}
G4AllocatorPool(unsigned int n=0)