Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VPrimaryGenerator.hh
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1//
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25//
26//
27// $Id$
28//
29
30#ifndef G4VPrimaryGenerator_h
31#define G4VPrimaryGenerator_h 1
32
33#include "G4ThreeVector.hh"
34
35class G4Event;
36
37// class description:
38//
39// This is an abstract base class of all of primary generators.
40// This class has only one pure virtual method GeneratePrimaryVertex()
41// which takes a G4Event object and generates a primay vertex and
42// primary particles associate to the vertex.
43//
44
46{
47 public: // with description
48 // static service method for checking a point is included in the (current) world
50
51 public: // with description
52 // Constructor and destrucot of this base class
54 virtual ~G4VPrimaryGenerator();
55
56 // Pure virtual method which a concrete class derived from this base class must
57 // have a concrete implementation
58 virtual void GeneratePrimaryVertex(G4Event* evt) = 0;
59
60 protected:
63
64 public:
66 { return particle_position; }
68 { return particle_time; }
70 { particle_position = aPosition; }
72 { particle_time = aTime; }
73
74};
75
76#endif
77
double G4double
Definition: G4Types.hh:64
bool G4bool
Definition: G4Types.hh:67
void SetParticleTime(G4double aTime)
virtual void GeneratePrimaryVertex(G4Event *evt)=0
G4ThreeVector particle_position
static G4bool CheckVertexInsideWorld(const G4ThreeVector &pos)
G4ThreeVector GetParticlePosition()
void SetParticlePosition(G4ThreeVector aPosition)