Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4CascadeColliderBase.hh
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25//
26#ifndef G4CASCADE_COLLIDER_BASE_HH
27#define G4CASCADE_COLLIDER_BASE_HH
28// $Id$
29//
30// 20100714 M. Kelsey -- Move functionality from G4VCascadeCollider, and
31// provide conservation-checking here, with wrapper function
32// and control flag.
33// 20100720 M. Kelsey -- Change G4CascadeCheckBalance to pointer member
34// 20100925 M. Kelsey -- Add explosion(A,Z,Eex) and explosion(G4Fragment)
35// interfaces
36// 20110225 M. Kelsey -- Add setVerboseLevel(), calls through to members
37// 20110304 M. Kelsey -- Add dummy rescatter() interface here, to enforce
38// consistency in subclass colliders.
39// 20110321 M. Kelsey -- Hide names of arguments to rescatter(), to avoid
40// compiler warnings on some GCC versions.
41
42#include "G4VCascadeCollider.hh"
43
44#include "globals.hh"
45#include "G4InteractionCase.hh"
46#include <vector>
47
49class G4InuclNuclei;
50class G4InuclParticle;
53class G4Fragment;
55class G4V3DNucleus;
56
57
59public:
60 G4CascadeColliderBase(const char* name, G4int verbose=0);
61 virtual ~G4CascadeColliderBase();
62
63 // For use with top-level Propagate to preload a set of secondaries
64 virtual void rescatter(G4InuclParticle* /*bullet*/,
65 G4KineticTrackVector* /*theSecondaries*/,
66 G4V3DNucleus* /*theNucleus*/,
67 G4CollisionOutput& /*globalOutput*/) { ; }
68
69 virtual void setVerboseLevel(G4int verbose=0);
70
71 virtual void setConservationChecks(G4bool doBalance=true) {
72 doConservationChecks = doBalance;
73 }
74
75protected:
76 G4InteractionCase interCase; // Determine bullet vs. target
77 G4bool doConservationChecks; // Conservation-law validation
79
80 // Decide whether to use G4ElementaryParticleCollider or not
81 virtual G4bool useEPCollider(G4InuclParticle* bullet,
82 G4InuclParticle* target) const;
83
84 // Decide whether to use G4BigBanger or not
85 virtual G4bool explosion(G4InuclNuclei* target) const;
86 virtual G4bool explosion(G4Fragment* target) const;
87 virtual G4bool explosion(G4int A, G4int Z, G4double excitation) const;
88
89 // Decide whether to use G4IntraNuclearCascader or not
91 G4InuclParticle* target,
92 G4double ekin) const;
93
94 // ==> Provide same interfaces as G4CascadeCheckBalance itself
95
96 // Validate output for energy, momentum conservation, etc.
98 G4InuclParticle* target,
99 G4CollisionOutput& output);
100
101 // This is for use with G4EPCollider and G4BigBanger
102 virtual G4bool validateOutput(G4InuclParticle* bullet,
103 G4InuclParticle* target,
104 const std::vector<G4InuclElementaryParticle>& particles);
105
106 // This is for use with G4Fissioner
107 virtual G4bool validateOutput(G4InuclParticle* bullet,
108 G4InuclParticle* target,
109 const std::vector<G4InuclNuclei>& fragments);
110};
111
112#endif /* G4CASCADE_COLLIDER_BASE_HH */
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
virtual G4bool useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) const
virtual void setVerboseLevel(G4int verbose=0)
virtual void setConservationChecks(G4bool doBalance=true)
virtual void rescatter(G4InuclParticle *, G4KineticTrackVector *, G4V3DNucleus *, G4CollisionOutput &)
virtual G4bool explosion(G4InuclNuclei *target) const
virtual G4bool validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
G4CascadeCheckBalance * balance
virtual G4bool inelasticInteractionPossible(G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const