Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4HETCHe3.cc
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1//
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25//
26// $Id$
27//
28// by V. Lara
29//
30// Modified:
31// 23.08.2010 V.Ivanchenko general cleanup, move constructor and destructor
32// the source, use G4Pow
33
34#include "G4HETCHe3.hh"
35#include "G4He3.hh"
36
38 : G4HETCChargedFragment(G4He3::He3(), &theHe3CoulombBarrier)
39{}
40
42{}
43
45{
46 G4double C = 0.0;
47 G4int aZ = GetZ() + GetRestZ();
48 if (aZ <= 30)
49 {
50 C = 0.10;
51 }
52 else if (aZ <= 50)
53 {
54 C = 0.1 + -((aZ-50.)/20.)*0.02;
55 }
56 else if (aZ < 70)
57 {
58 C = 0.08 + -((aZ-70.)/20.)*0.02;
59 }
60 else
61 {
62 C = 0.06;
63 }
64 return 1.0 + C*(4.0/3.0);
65}
66
68{
69 return -GetCoulombBarrier();
70}
71
73{
74 // 2s+1
75 return 2.0;
76}
77
79{
80 // Number of protons in emitted fragment
81 G4int Pa = GetZ();
82 // Number of neutrons in emitted fragment
83 G4int Na = GetA() - Pa;
84
85 G4int TargetZ = GetRestZ();
86 G4int TargetA = GetRestA();
87 G4double r = G4double(TargetZ)/G4double(TargetA);
88
89 G4int P = aFragment.GetNumberOfParticles();
90 G4int H = aFragment.GetNumberOfHoles();
91
92 G4double result = 0.0;
93 if (P > 2)
94 {
95 result = 3.0/(P*(P-1.0)*(P-2.0)) *
96 (H*(H-1.0)*(H-2.0)*r*r*(r-1.0) +
97 H*(H-1.0)*(2.0*Na*r*(1.0-r)+Pa*r*r) +
98 H*(Pa*(Pa-1.0)*(r-1.0)+2.0*Na*Pa*r) +
99 Pa*Na*(Pa-1.0));
100
101 result /= 3.0*r*r*(1.0 - r);
102 }
103 return std::max(0.0,result);
104}
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
G4int GetNumberOfParticles() const
Definition: G4Fragment.hh:305
G4int GetNumberOfHoles() const
Definition: G4Fragment.hh:325
virtual G4double GetAlpha()
Definition: G4HETCHe3.cc:44
~G4HETCHe3()
Definition: G4HETCHe3.cc:41
virtual G4double K(const G4Fragment &aFragment)
Definition: G4HETCHe3.cc:78
virtual G4double GetBeta()
Definition: G4HETCHe3.cc:67
virtual G4double GetSpinFactor()
Definition: G4HETCHe3.cc:72
Definition: G4He3.hh:52
G4double GetCoulombBarrier() const
G4int GetRestZ() const
G4int GetRestA() const