Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4AngularDistributionPP Class Reference

#include <G4AngularDistributionPP.hh>

+ Inheritance diagram for G4AngularDistributionPP:

Public Member Functions

 G4AngularDistributionPP ()
 
virtual ~G4AngularDistributionPP ()
 
virtual G4double CosTheta (G4double s, G4double m1, G4double m2) const
 
virtual G4double Phi () const
 
- Public Member Functions inherited from G4VAngularDistribution
 G4VAngularDistribution ()
 
virtual ~G4VAngularDistribution ()
 
virtual G4double CosTheta (G4double s, G4double m1, G4double m2) const =0
 
virtual G4double Phi () const
 

Detailed Description

Definition at line 40 of file G4AngularDistributionPP.hh.

Constructor & Destructor Documentation

◆ G4AngularDistributionPP()

G4AngularDistributionPP::G4AngularDistributionPP ( )
inline

Definition at line 49 of file G4AngularDistributionPP.hh.

49{ }

◆ ~G4AngularDistributionPP()

virtual G4AngularDistributionPP::~G4AngularDistributionPP ( )
inlinevirtual

Definition at line 51 of file G4AngularDistributionPP.hh.

51{ }

Member Function Documentation

◆ CosTheta()

G4double G4AngularDistributionPP::CosTheta ( G4double  s,
G4double  m1,
G4double  m2 
) const
virtual

Implements G4VAngularDistribution.

Definition at line 37 of file G4AngularDistributionPP.cc.

38{
39 G4int verboseLevel=1;
40
41 G4double ek= ((S - sqr(m_1) -sqr(m_2) )/(2*m_1) - m_1 )/GeV ; // kinetic energy in GeV
42
43 // Find energy bin
44
45 G4int je1 = 0;
46 G4int je2 = NENERGY - 1;
47 do {
48 G4int midBin = (je1 + je2)/2;
49 if (ek < elab[midBin])
50 je2 = midBin;
51 else
52 je1 = midBin;
53 } while (je2 - je1 > 1);
54 // G4int j;
55 //std::abs(ek-elab[je1]) < std::abs(ek-elab[je2]) ? j = je1 : j = je2;
56 G4double delab = elab[je2] - elab[je1];
57
58 // Sample the angle
59
60 G4float sample = G4UniformRand();
61 G4int ke1 = 0;
62 G4int ke2 = NANGLE - 1;
63 G4double dsig = sig[je2][0] - sig[je1][0];
64 G4double rc = dsig/delab;
65 G4double b = sig[je1][0] - rc*elab[je1];
66 G4double sigint1 = rc*ek + b;
67 G4double sigint2 = 0.;
68
69 if (verboseLevel > 1) G4cout << "sample=" << sample << G4endl
70 << ek << " " << ke1 << " " << ke2 << " "
71 << sigint1 << " " << sigint2 << G4endl;
72
73 do {
74 G4int midBin = (ke1 + ke2)/2;
75 dsig = sig[je2][midBin] - sig[je1][midBin];
76 rc = dsig/delab;
77 b = sig[je1][midBin] - rc*elab[je1];
78 G4double sigint = rc*ek + b;
79 if (sample < sigint) {
80 ke2 = midBin;
81 sigint2 = sigint;
82 }
83 else {
84 ke1 = midBin;
85 sigint1 = sigint;
86 }
87 if (verboseLevel > 1)G4cout << ke1 << " " << ke2 << " "
88 << sigint1 << " " << sigint2 << G4endl;
89 } while (ke2 - ke1 > 1);
90
91 // sigint1 and sigint2 should be recoverable from above loop
92
93 // G4double dsig = sig[je2][ke1] - sig[je1][ke1];
94 // G4double rc = dsig/delab;
95 // G4double b = sig[je1][ke1] - rc*elab[je1];
96 // G4double sigint1 = rc*ek + b;
97
98 // G4double dsig = sig[je2][ke2] - sig[je1][ke2];
99 // G4double rc = dsig/delab;
100 // G4double b = sig[je1][ke2] - rc*elab[je1];
101 // G4double sigint2 = rc*ek + b;
102
103 dsig = sigint2 - sigint1;
104 rc = 1./dsig;
105 b = ke1 - rc*sigint1;
106 G4double kint = rc*sample + b;
107 G4double theta = (0.5 + kint)*pi/180.;
108
109 // G4int k;
110 //std::abs(sample-sig[j][ke1]) < std::abs(sample-sig[j][ke2]) ? k = ke1 : k = ke2;
111 // G4double theta = (0.5 + k)*pi/180.;
112
113 if (verboseLevel > 1) {
114 G4cout << " energy bin " << je1 << " energy=" << elab[je1] << G4endl;
115 G4cout << " angle bin " << kint << " angle=" << theta/degree << G4endl;
116 }
117 G4double costh= std::cos(theta);
118// G4cout << "scattering angle hpw "<<costh<<" "<<s<<" "<<m1<<" "<<m2<<G4endl;
119 return costh;
120}
double G4double
Definition: G4Types.hh:64
float G4float
Definition: G4Types.hh:65
int G4int
Definition: G4Types.hh:66
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
#define G4UniformRand()
Definition: Randomize.hh:53
T sqr(const T &x)
Definition: templates.hh:145

◆ Phi()

G4double G4AngularDistributionPP::Phi ( ) const
virtual

Reimplemented from G4VAngularDistribution.

Definition at line 122 of file G4AngularDistributionPP.cc.

123{
124 return twopi * G4UniformRand();
125}

The documentation for this class was generated from the following files: