G4HadFinalState * ApplyYourself(const G4HadProjectile &theTrack)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType)
G4HadFinalState theResult
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aSFType)
void CompositeApply(const G4HadProjectile &theTrack, G4ParticleDefinition *aHadron)
void InitGammas(G4double AR, G4double ZR)