36{
38
44 }
45
46
47
50
55
56
57
58
61
63 ek += tkin;
64 currentParticle.SetKineticEnergy( ek );
66 G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
67 G4double pp = currentParticle.GetMomentum().mag();
68 if( pp > 0.0 ) {
70 currentParticle.SetMomentum( momentum * (p/pp) );
71 }
72
73
74
76 ek -= tkin;
77 currentParticle.SetKineticEnergy( ek );
78 et = ek + amas;
79 p = std::sqrt( std::abs((et-amas)*(et+amas)) );
80 pp = currentParticle.GetMomentum().mag();
81 if( pp > 0.0 ) {
83 currentParticle.SetMomentum( momentum * (p/pp) );
84 }
85
87
89 targetParticle.SetSide( -1 );
90 G4bool incidentHasChanged =
false;
91 G4bool targetHasChanged =
false;
92 G4bool quasiElastic =
false;
96
98 if( currentParticle.GetKineticEnergy() > cutOff )
99 InitialCollision(vec, vecLen, currentParticle, targetParticle,
100 incidentHasChanged, targetHasChanged);
101
103 originalIncident, originalTarget, modifiedOriginal,
104 targetNucleus, currentParticle, targetParticle,
105 incidentHasChanged, targetHasChanged, quasiElastic);
106
108 currentParticle, targetParticle,
109 incidentHasChanged);
110
111 delete originalTarget;
113}
G4ParticleDefinition * GetDefinition() const
void Initialize(G4int items)
void SetStatusChange(G4HadFinalStateStatus aS)
void SetEnergyChange(G4double anEnergy)
void SetMomentumChange(const G4ThreeVector &aV)
const G4ParticleDefinition * GetDefinition() const
G4double GetKineticEnergy() const
const G4LorentzVector & Get4Momentum() const
G4HadFinalState theParticleChange
G4double EvaporationEffects(G4double kineticEnergy)
G4double Cinema(G4double kineticEnergy)
G4DynamicParticle * ReturnTargetParticle() const
G4double GetPDGMass() const
void CalculateMomenta(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
void SetUpChange(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
void SetSide(const G4int sid)