Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4XXXViewer.cc
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
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24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// John Allison 5th April 2001
31// A template for a simplest possible graphics driver.
32//?? Lines or sections marked like this require specialisation for your driver.
33
34#include "G4XXXViewer.hh"
35
36#include "G4VSceneHandler.hh"
37#include "G4XXXSceneHandler.hh"
38
40(G4VSceneHandler& sceneHandler, const G4String& name):
41 G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name) {}
42
44
46#ifdef G4XXXDEBUG
47 G4cout << "G4XXXViewer::SetView() called." << G4endl;
48#endif
49}
50
52#ifdef G4XXXDEBUG
53 G4cout << "G4XXXViewer::ClearView() called." << G4endl;
54#endif
55}
56
58#ifdef G4XXXDEBUG
59 G4cout << "G4XXXViewer::DrawView() called." << G4endl;
60#endif
61
62 // First, a view should decide when to re-visit the G4 kernel.
63 // Sometimes it might not be necessary, e.g., if the scene is stored
64 // in a graphical database (e.g., OpenGL's display lists) and only
65 // the viewing angle has changed. But graphics systems without a
66 // graphical database will always need to visit the G4 kernel.
67
68 NeedKernelVisit (); // Default is - always visit G4 kernel.
69 // Note: this routine sets the fNeedKernelVisit flag of *all* the
70 // views of the scene.
71
72 ProcessView (); // The basic logic is here.
73
74 // Then a view may have more to do, e.g., display the graphical
75 // database. That code should come here...
76
77 // ...before finally...
78 FinishView (); // Flush streams and/or swap buffers.
79}
80
82#ifdef G4XXXDEBUG
83 G4cout << "G4XXXViewer::ShowView() called." << G4endl;
84 static_cast<G4XXXSceneHandler&>(fSceneHandler).PrintStores();
85#endif
86}
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
void ProcessView()
Definition: G4VViewer.cc:115
G4VSceneHandler & fSceneHandler
Definition: G4VViewer.hh:133
void NeedKernelVisit()
Definition: G4VViewer.cc:86
virtual void FinishView()
Definition: G4VViewer.cc:111
virtual ~G4XXXViewer()
Definition: G4XXXViewer.cc:43
void SetView()
Definition: G4XXXViewer.cc:45
void DrawView()
Definition: G4XXXViewer.cc:57
void ClearView()
Definition: G4XXXViewer.cc:51
void ShowView()
Definition: G4XXXViewer.cc:81
G4XXXViewer(G4VSceneHandler &, const G4String &name)
Definition: G4XXXViewer.cc:40