Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLStoredWin32.cc
Go to the documentation of this file.
1//
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25//
26//
27// $Id$
28//
29//
30// OpenGLStoredWin32 graphics system factory.
31
32
33#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
34
36#include "G4VSceneHandler.hh"
38#include "G4OpenGLViewer.hh"
43
45 G4VGraphicsSystem ("OpenGLStoredWin32",
46 "OGLSWin32",
48 G4VGraphicsSystem::threeD)
49{
51}
52
54(const G4String& name) {
55 G4VSceneHandler* pScene = new G4OpenGLStoredSceneHandler (*this, name);
56 return pScene;
57}
58
60(G4VSceneHandler& scene, const G4String& name) {
61 G4VViewer* pView =
62 new G4OpenGLStoredWin32Viewer ((G4OpenGLStoredSceneHandler&) scene, name);
63 if (pView) {
64 if (pView -> GetViewId () < 0) {
65 delete pView;
66 pView = 0;
67 G4cerr << "G4OpenGLStoredWin32::CreateViewer: error flagged by"
68 " negative view id in G4OpenGLStoredWin32Viewer creation."
69 "\n Destroying view and returning null pointer." << G4endl;
70 }
71 }
72 else {
73 G4cerr << "G4OpenGLStoredWin32::CreateViewer: null pointer on"
74 " new G4OpenGLStoredWin32Viewer." << G4endl;
75 }
76 return pView;
77}
78
79#endif
80
G4String G4VisFeaturesOfOpenGLSWin32()
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cerr
G4VSceneHandler * CreateSceneHandler(const G4String &name="")
G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name="")
static G4OpenGLViewerMessenger * GetInstance()