Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4PreCompoundDeexcitation Member List

This is the complete list of members for G4PreCompoundDeexcitation, including all inherited members.

balanceG4CascadeColliderBaseprotected
collide(G4InuclParticle *, G4InuclParticle *target, G4CollisionOutput &globalOutput)G4PreCompoundDeexcitationvirtual
deExcite(G4Fragment *fragment, G4CollisionOutput &globalOutput)G4PreCompoundDeexcitationvirtual
doConservationChecksG4CascadeColliderBaseprotected
explosion(G4InuclNuclei *target) constG4CascadeColliderBaseprotectedvirtual
explosion(G4Fragment *target) constG4CascadeColliderBaseprotectedvirtual
explosion(G4int A, G4int Z, G4double excitation) constG4CascadeColliderBaseprotectedvirtual
G4CascadeColliderBase(const char *name, G4int verbose=0)G4CascadeColliderBase
G4PreCompoundDeexcitation()G4PreCompoundDeexcitation
G4VCascadeCollider(const char *name, G4int verbose=0)G4VCascadeCollider
G4VCascadeDeexcitation(const char *name)G4VCascadeDeexcitationinline
inelasticInteractionPossible(G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) constG4CascadeColliderBaseprotectedvirtual
interCaseG4CascadeColliderBaseprotected
outputG4VCascadeDeexcitationprotected
rescatter(G4InuclParticle *, G4KineticTrackVector *, G4V3DNucleus *, G4CollisionOutput &)G4CascadeColliderBaseinlinevirtual
setConservationChecks(G4bool doBalance=true)G4CascadeColliderBaseinlinevirtual
setName(const char *name)G4VCascadeColliderinlineprotectedvirtual
setVerboseLevel(G4int verbose=0)G4CascadeColliderBasevirtual
theNameG4VCascadeColliderprotected
useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) constG4CascadeColliderBaseprotectedvirtual
validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)G4CascadeColliderBaseprotectedvirtual
validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclElementaryParticle > &particles)G4CascadeColliderBaseprotectedvirtual
validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclNuclei > &fragments)G4CascadeColliderBaseprotectedvirtual
verboseLevelG4VCascadeColliderprotected
~G4CascadeColliderBase()G4CascadeColliderBasevirtual
~G4PreCompoundDeexcitation()G4PreCompoundDeexcitationvirtual
~G4VCascadeCollider()G4VCascadeColliderinlinevirtual
~G4VCascadeDeexcitation()G4VCascadeDeexcitationinlinevirtual