#include <G4VCascadeDeexcitation.hh>
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| G4VCascadeDeexcitation (const char *name) |
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virtual | ~G4VCascadeDeexcitation () |
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virtual void | collide (G4InuclParticle *, G4InuclParticle *target, G4CollisionOutput &globalOutput)=0 |
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virtual void | deExcite (G4Fragment *fragment, G4CollisionOutput &globalOutput)=0 |
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| G4CascadeColliderBase (const char *name, G4int verbose=0) |
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virtual | ~G4CascadeColliderBase () |
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virtual void | rescatter (G4InuclParticle *, G4KineticTrackVector *, G4V3DNucleus *, G4CollisionOutput &) |
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virtual void | setVerboseLevel (G4int verbose=0) |
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virtual void | setConservationChecks (G4bool doBalance=true) |
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| G4VCascadeCollider (const char *name, G4int verbose=0) |
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virtual | ~G4VCascadeCollider () |
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virtual void | collide (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)=0 |
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virtual void | setVerboseLevel (G4int verbose=0) |
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virtual G4bool | useEPCollider (G4InuclParticle *bullet, G4InuclParticle *target) const |
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virtual G4bool | explosion (G4InuclNuclei *target) const |
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virtual G4bool | explosion (G4Fragment *target) const |
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virtual G4bool | explosion (G4int A, G4int Z, G4double excitation) const |
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virtual G4bool | inelasticInteractionPossible (G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const |
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virtual G4bool | validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output) |
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virtual G4bool | validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclElementaryParticle > &particles) |
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virtual G4bool | validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclNuclei > &fragments) |
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virtual void | setName (const char *name) |
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Definition at line 40 of file G4VCascadeDeexcitation.hh.
◆ G4VCascadeDeexcitation()
G4VCascadeDeexcitation::G4VCascadeDeexcitation |
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const char * |
name | ) |
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inline |
◆ ~G4VCascadeDeexcitation()
virtual G4VCascadeDeexcitation::~G4VCascadeDeexcitation |
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inlinevirtual |
◆ collide()
◆ deExcite()
◆ output
The documentation for this class was generated from the following file: