Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VCascadeDeexcitation Class Referenceabstract

#include <G4VCascadeDeexcitation.hh>

+ Inheritance diagram for G4VCascadeDeexcitation:

Public Member Functions

 G4VCascadeDeexcitation (const char *name)
 
virtual ~G4VCascadeDeexcitation ()
 
virtual void collide (G4InuclParticle *, G4InuclParticle *target, G4CollisionOutput &globalOutput)=0
 
virtual void deExcite (G4Fragment *fragment, G4CollisionOutput &globalOutput)=0
 
- Public Member Functions inherited from G4CascadeColliderBase
 G4CascadeColliderBase (const char *name, G4int verbose=0)
 
virtual ~G4CascadeColliderBase ()
 
virtual void rescatter (G4InuclParticle *, G4KineticTrackVector *, G4V3DNucleus *, G4CollisionOutput &)
 
virtual void setVerboseLevel (G4int verbose=0)
 
virtual void setConservationChecks (G4bool doBalance=true)
 
- Public Member Functions inherited from G4VCascadeCollider
 G4VCascadeCollider (const char *name, G4int verbose=0)
 
virtual ~G4VCascadeCollider ()
 
virtual void collide (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)=0
 
virtual void setVerboseLevel (G4int verbose=0)
 

Protected Attributes

G4CollisionOutput output
 
- Protected Attributes inherited from G4CascadeColliderBase
G4InteractionCase interCase
 
G4bool doConservationChecks
 
G4CascadeCheckBalancebalance
 
- Protected Attributes inherited from G4VCascadeCollider
const char * theName
 
G4int verboseLevel
 

Additional Inherited Members

- Protected Member Functions inherited from G4CascadeColliderBase
virtual G4bool useEPCollider (G4InuclParticle *bullet, G4InuclParticle *target) const
 
virtual G4bool explosion (G4InuclNuclei *target) const
 
virtual G4bool explosion (G4Fragment *target) const
 
virtual G4bool explosion (G4int A, G4int Z, G4double excitation) const
 
virtual G4bool inelasticInteractionPossible (G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const
 
virtual G4bool validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
 
virtual G4bool validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclElementaryParticle > &particles)
 
virtual G4bool validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclNuclei > &fragments)
 
- Protected Member Functions inherited from G4VCascadeCollider
virtual void setName (const char *name)
 

Detailed Description

Definition at line 40 of file G4VCascadeDeexcitation.hh.

Constructor & Destructor Documentation

◆ G4VCascadeDeexcitation()

G4VCascadeDeexcitation::G4VCascadeDeexcitation ( const char *  name)
inline

◆ ~G4VCascadeDeexcitation()

virtual G4VCascadeDeexcitation::~G4VCascadeDeexcitation ( )
inlinevirtual

Definition at line 43 of file G4VCascadeDeexcitation.hh.

43{}

Member Function Documentation

◆ collide()

virtual void G4VCascadeDeexcitation::collide ( G4InuclParticle ,
G4InuclParticle target,
G4CollisionOutput globalOutput 
)
pure virtual

◆ deExcite()

virtual void G4VCascadeDeexcitation::deExcite ( G4Fragment fragment,
G4CollisionOutput globalOutput 
)
pure virtual

Member Data Documentation

◆ output

G4CollisionOutput G4VCascadeDeexcitation::output
protected

The documentation for this class was generated from the following file: