53 delete theNonEquilibriumEvaporator;
54 delete theEquilibriumEvaporator;
63 G4cout <<
" >>> G4CascadeDeexcitation::deExcite" <<
G4endl;
74 collide(0, &target, globalOutput);
84 G4cout <<
" >>> G4CascadeDeexcitation::collide" <<
G4endl;
95 G4cerr <<
" G4CascadeDeexcitation ERROR: target must be G4InuclNuclei"
105 theBigBanger->
collide(0, target, globalOutput);
G4DLLIMPORT std::ostream G4cerr
G4DLLIMPORT std::ostream G4cout
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
virtual void setVerboseLevel(G4int verbose=0)
virtual G4bool explosion(G4InuclNuclei *target) const
virtual void collide(G4InuclParticle *, G4InuclParticle *target, G4CollisionOutput &globalOutput)
virtual ~G4CascadeDeexcitation()
virtual void deExcite(G4Fragment *fragment, G4CollisionOutput &globalOutput)
const std::vector< G4InuclNuclei > & getOutgoingNuclei() const
const std::vector< G4InuclElementaryParticle > & getOutgoingParticles() const
void add(const G4CollisionOutput &right)
void addOutgoingParticles(const std::vector< G4InuclElementaryParticle > &particles)
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)