Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VCascadeDeexcitation.hh
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25//
26#ifndef G4VCASCADE_DEEXCITATION_HH
27#define G4VCASCADE_DEEXCITATION_HH
28// $Id$
29//
30// Base class to define a common interface for post-cascade processing.
31
33#include "globals.hh"
34#include "G4CollisionOutput.hh"
35
36class G4InuclParticle;
37class G4Fragment;
38
39
41public:
42 G4VCascadeDeexcitation(const char* name) : G4CascadeColliderBase(name) {}
44
45 // Standard Collider interface (bullet is not used in this case)
46 virtual void collide(G4InuclParticle* /*bullet*/, G4InuclParticle* target,
47 G4CollisionOutput& globalOutput) = 0;
48
49 // Interface specific to pre-compound (post-cascade) processing
50 virtual void deExcite(G4Fragment* fragment,
51 G4CollisionOutput& globalOutput) = 0;
52
53protected:
54 G4CollisionOutput output; // Local buffer for de-excitation stages
55};
56
57#endif /* G4CASCADE_DEEXCITATION_HH */
virtual void deExcite(G4Fragment *fragment, G4CollisionOutput &globalOutput)=0
virtual void collide(G4InuclParticle *, G4InuclParticle *target, G4CollisionOutput &globalOutput)=0
G4VCascadeDeexcitation(const char *name)