Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4HadProjectile.cc
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1//
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25//
26#include "G4HadProjectile.hh"
27#include "G4Track.hh"
28#include "G4DynamicParticle.hh"
29
31{
32 theMat = 0;
33 theDef = 0;
34 theTime = 0.0;
35 theBoundEnergy = 0.0;
36}
37
39{
40 Initialise(aT);
41}
42
44 : theMat(NULL),
45 theOrgMom(aT.Get4Momentum()),
46 theDef(aT.GetDefinition())
47{
49 toZ.rotateZ(-theOrgMom.phi());
50 toZ.rotateY(-theOrgMom.theta());
51 theMom = toZ*theOrgMom;
52 toLabFrame = toZ.inverse();
53 theTime = 0.0;
54 theBoundEnergy = 0.0;
55}
56
58{}
59
61{
62 theMat = aT.GetMaterial();
63 theOrgMom = aT.GetDynamicParticle()->Get4Momentum();
64 theDef = aT.GetDefinition();
65
67 toZ.rotateZ(-theOrgMom.phi());
68 toZ.rotateY(-theOrgMom.theta());
69 theMom = toZ*theOrgMom;
70 toLabFrame = toZ.inverse();
71
72 //VI time of interaction starts from zero
73 // not global time of a track
74 theTime = 0.0;
75 theBoundEnergy = 0.0;
76}
77
HepLorentzRotation & rotateY(double delta)
HepLorentzRotation & rotateZ(double delta)
HepLorentzRotation inverse() const
double theta() const
G4LorentzVector Get4Momentum() const
void Initialise(const G4Track &aT)
G4Material * GetMaterial() const
G4ParticleDefinition * GetDefinition() const
const G4DynamicParticle * GetDynamicParticle() const