#include <G4VAnnihilationCollision.hh>
Definition at line 55 of file G4VAnnihilationCollision.hh.
◆ G4VAnnihilationCollision()
G4VAnnihilationCollision::G4VAnnihilationCollision |
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◆ ~G4VAnnihilationCollision()
G4VAnnihilationCollision::~G4VAnnihilationCollision |
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Definition at line 49 of file G4VAnnihilationCollision.cc.
50{
51 if (theAngularDistribution) {
52 delete theAngularDistribution;
53 theAngularDistribution=0;
54 }
55}
◆ FinalState()
Implements G4VCollision.
Definition at line 58 of file G4VAnnihilationCollision.cc.
60{
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79 p4Final *= toLabFrame;
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86 finalTracks->push_back(final);
87
88 return finalTracks;
89}
Hep3Vector boostVector() const
const G4ThreeVector & GetPosition() const
const G4LorentzVector & Get4Momentum() const
virtual const G4ParticleDefinition * GetOutgoingParticle(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
◆ GetAngularDistribution()
◆ GetOutgoingParticle()
◆ operator!=()
◆ operator==()
The documentation for this class was generated from the following files: