Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4BoundingBox3D.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
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14// * regarding this software system or assume any liability for its *
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18// * This code implementation is the result of the scientific and *
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24// ********************************************************************
25//
26//
27// $Id$
28//
29// ----------------------------------------------------------------------
30// Class G4BoundingBox3D
31//
32// Class description:
33//
34// Definition of a generic solid's bounding box in the 3D space.
35
36// Authors: J.Sulkimo, P.Urban.
37// Revisions by: L.Broglia, G.Cosmo.
38// ----------------------------------------------------------------------
39#ifndef __G4BoundingBox3D_h
40#define __G4BoundingBox3D_h 1
41
42#include "G4Ray.hh"
43#include "G4Point3D.hh"
44#include "G4Vector3D.hh"
45
47{
48
49public: // with description
50
53 G4BoundingBox3D(const G4Point3D&, const G4Point3D&);
55 // Constructors & destructor.
56
57 G4BoundingBox3D(const G4BoundingBox3D& right);
59 // Copy constructor and assignment operator.
60
61 void Init(const G4Point3D&);
62 void Init(const G4Point3D&, const G4Point3D&);
63 void Extend(const G4Point3D&);
64 // To create/extend the bounding box
65
69 void SetDistance(G4double distance0);
70 // Accessors.
71
72 G4int Inside(const G4Point3D&) const;
73 // Returns 1 if the point is inside and on the bbox.
74 // Returns 0 if the point is outside the bbox.
75
76public:
77
79 G4int Test(const G4Ray&);
80
81 static const G4BoundingBox3D space;
82
83private:
84
85 G4int BoxIntersect(const G4Point3D&,
86 const G4Point3D&,
87 const G4Vector3D&) const;
88
89 G4double DistanceToIn(const G4Point3D&,
90 const G4Vector3D&) const;
91
92private:
93
94 G4Point3D box_min;
95 G4Point3D box_max;
96 G4double distance;
97
98 G4int test_result;
99
100 G4Point3D MiddlePoint;
101 G4Vector3D GeantBox;
102 G4double kCarTolerance;
103};
104
105#include "G4BoundingBox3D.icc"
106
107#endif
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
G4BoundingBox3D & operator=(const G4BoundingBox3D &right)
void Init(const G4Point3D &)
G4Point3D GetBoxMin() const
G4int GetTestResult() const
void Extend(const G4Point3D &)
G4int Test(const G4Ray &)
void SetDistance(G4double distance0)
G4double GetDistance() const
G4Point3D GetBoxMax() const
static const G4BoundingBox3D space
G4int Inside(const G4Point3D &) const
Definition: G4Ray.hh:49