Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VoxelSafety.hh
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1//
2// ********************************************************************
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14// * regarding this software system or assume any liability for its *
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24// ********************************************************************
25//
26// $Id$
27//
28// class G4VoxelSafety
29//
30// Class description:
31//
32// Utility for isotropic safety in volumes containing only G4PVPlacement
33// daughter volumes for which voxels have been constructed.
34
35// History:
36// - Created. John Apostolakis, 30 April 2010
37// --------------------------------------------------------------------
38#ifndef G4VOXELSAFETY_HH
39#define G4VOXELSAFETY_HH
40
41#include "geomdefs.hh"
43#include "G4AffineTransform.hh"
44#include "G4VPhysicalVolume.hh"
45#include "G4LogicalVolume.hh"
46#include "G4VSolid.hh"
47#include "G4ThreeVector.hh"
48
49#include "G4BlockingList.hh"
50
51#include <vector> // Required for voxel handling & voxel stack
52
55
57{
58 public: // with description
59
62
64 const G4ThreeVector& localPoint );
65
66 G4double ComputeSafety( const G4ThreeVector& localPoint,
67 const G4VPhysicalVolume& currentPhysical,
68 G4double maxLength=DBL_MAX );
69
70 inline G4int GetVerboseLevel() const { return fVerbose; }
71 inline void SetVerboseLevel(G4int level) { fVerbose= level; }
72 //
73 // If level>0 && G4VERBOSE, printout can occur
74
75 protected:
76
78 const G4ThreeVector& localPoint,
79 G4double maxLength,
80 const G4VPhysicalVolume& currentPhysical,
81 G4double distUpperDepth = 0.0,
82 G4double previousMinSafety= DBL_MAX
83 );
84
85 G4double SafetyForVoxelNode( const G4SmartVoxelNode *curVoxelNode,
86 const G4ThreeVector& localPoint );
87
89 const G4ThreeVector& localPoint ) const;
90 private:
91
92 // BEGIN State - values used during computation of Safety
93 //
94 G4BlockingList fBlockList;
95 // Blocked volumes
96
97 G4LogicalVolume* fpMotherLogical;
98
99 // BEGIN Voxel Stack information
100 //
101 G4int fVoxelDepth;
102 // Note: fVoxelDepth==0+ => fVoxelAxisStack(0+) contains axes of voxel
103 // fVoxelDepth==-1 -> not in voxel
104
105 std::vector<EAxis> fVoxelAxisStack;
106 // Voxel axes
107
108 std::vector<G4int> fVoxelNoSlicesStack;
109 // No slices per voxel at each level
110
111 std::vector<G4double> fVoxelSliceWidthStack;
112 // Width of voxels at each level
113
114 std::vector<G4int> fVoxelNodeNoStack;
115 // Node no point is inside at each level
116
117 std::vector<const G4SmartVoxelHeader*> fVoxelHeaderStack;
118 // Voxel headers at each level
119
120 G4SmartVoxelNode* fVoxelNode;
121 // Node containing last located point
122
123 //
124 // END Voxel Stack information
125
126 G4bool fCheck;
127 G4int fVerbose;
128 G4double kCarTolerance;
129};
130
131#endif
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
G4SmartVoxelNode * VoxelLocate(G4SmartVoxelHeader *pHead, const G4ThreeVector &localPoint)
G4int GetVerboseLevel() const
void SetVerboseLevel(G4int level)
G4double ComputeSafety(const G4ThreeVector &localPoint, const G4VPhysicalVolume &currentPhysical, G4double maxLength=DBL_MAX)
G4double SafetyForVoxelHeader(const G4SmartVoxelHeader *pHead, const G4ThreeVector &localPoint, G4double maxLength, const G4VPhysicalVolume &currentPhysical, G4double distUpperDepth=0.0, G4double previousMinSafety=DBL_MAX)
G4double SafetyForVoxelNode(const G4SmartVoxelNode *curVoxelNode, const G4ThreeVector &localPoint)
G4SmartVoxelNode * VoxelLocateLight(G4SmartVoxelHeader *pHead, const G4ThreeVector &localPoint) const
#define DBL_MAX
Definition: templates.hh:83