Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4CrossSectionBuffer Class Reference

#include <G4CrossSectionBuffer.hh>

Public Member Functions

 G4CrossSectionBuffer (const G4ParticleDefinition *aA, const G4ParticleDefinition *aB)
 
G4bool InCharge (const G4ParticleDefinition *aA, const G4ParticleDefinition *aB) const
 
void push_back (G4double S, G4double x)
 
G4double CrossSection (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 
void Print ()
 

Detailed Description

Definition at line 36 of file G4CrossSectionBuffer.hh.

Constructor & Destructor Documentation

◆ G4CrossSectionBuffer()

G4CrossSectionBuffer::G4CrossSectionBuffer ( const G4ParticleDefinition aA,
const G4ParticleDefinition aB 
)
inline

Definition at line 40 of file G4CrossSectionBuffer.hh.

41 : theA(aA), theB(aB) {}

Member Function Documentation

◆ CrossSection()

G4double G4CrossSectionBuffer::CrossSection ( const G4KineticTrack trk1,
const G4KineticTrack trk2 
) const
inline

Definition at line 64 of file G4CrossSectionBuffer.hh.

65 {
66 G4double sqrts = (trk1.Get4Momentum()+trk2.Get4Momentum()).mag();
67 G4double x1(1), y1(0);
68 G4double x2(2), y2(0);
69
70 if(theData.size()==1) return theData[theData.size()-1].second;
71
72 for(size_t i=0; i<theData.size(); i++)
73 {
74 if(theData[i].first>sqrts)
75 {
76 if(0==i)
77 {
78 x1 = theData[i].first;
79 y1 = theData[i].second;
80 x2 = theData[i+1].first;
81 y2 = theData[i+1].second;
82 }
83 else if(theData.size()-1==i)
84 {
85 x1 = theData[theData.size()-2].first;
86 y1 = theData[theData.size()-2].second;
87 x2 = theData[theData.size()-1].first;
88 y2 = theData[theData.size()-1].second;
89 }
90 else
91 {
92 x1 = theData[i-1].first;
93 y1 = theData[i-1].second;
94 x2 = theData[i].first;
95 y2 = theData[i].second;
96 }
97 break;
98 }
99 }
100 // LINLIN interpolation
101 // G4cerr << "!!!!!! "<<sqrts<<" "<<x1<<" "<<x2<<" "<<y1<<" "<<y2<<" "<<i<<G4endl;
102 G4double result = y1 + (sqrts-x1) * (y2-y1)/(x2-x1);
103 if(result<0) result = 0;
104 if(y1<0.01*CLHEP::millibarn) result = 0;
105 return result;
106 }
double G4double
Definition: G4Types.hh:64
const G4LorentzVector & Get4Momentum() const

◆ InCharge()

G4bool G4CrossSectionBuffer::InCharge ( const G4ParticleDefinition aA,
const G4ParticleDefinition aB 
) const
inline

Definition at line 43 of file G4CrossSectionBuffer.hh.

44 {
45 G4bool result = false;
46 if(aA == theA)
47 {
48 if(aB == theB) result = true;
49 }
50 else if(aA == theB)
51 {
52 if(aB == theA) result = true;
53 }
54 return result;
55 }
bool G4bool
Definition: G4Types.hh:67

◆ Print()

void G4CrossSectionBuffer::Print ( )
inline

Definition at line 108 of file G4CrossSectionBuffer.hh.

109 {
110 for(size_t i=0;i<theData.size(); i++)
111 {
112 G4cerr << "sqrts = "<<theData[i].first<<", X = "<<theData[i].second/CLHEP::millibarn<<G4endl;
113 }
114 }
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cerr

◆ push_back()

void G4CrossSectionBuffer::push_back ( G4double  S,
G4double  x 
)
inline

Definition at line 57 of file G4CrossSectionBuffer.hh.

58 {
59 std::pair<G4double, G4double> aNew;
60 aNew.first = S;
61 aNew.second = x;
62 theData.push_back(aNew);
63 }

The documentation for this class was generated from the following file: