65 {
69
70 if(theData.size()==1) return theData[theData.size()-1].second;
71
72 for(size_t i=0; i<theData.size(); i++)
73 {
74 if(theData[i].first>sqrts)
75 {
76 if(0==i)
77 {
78 x1 = theData[i].first;
79 y1 = theData[i].second;
80 x2 = theData[i+1].first;
81 y2 = theData[i+1].second;
82 }
83 else if(theData.size()-1==i)
84 {
85 x1 = theData[theData.size()-2].first;
86 y1 = theData[theData.size()-2].second;
87 x2 = theData[theData.size()-1].first;
88 y2 = theData[theData.size()-1].second;
89 }
90 else
91 {
92 x1 = theData[i-1].first;
93 y1 = theData[i-1].second;
94 x2 = theData[i].first;
95 y2 = theData[i].second;
96 }
97 break;
98 }
99 }
100
101
102 G4double result = y1 + (sqrts-x1) * (y2-y1)/(x2-x1);
103 if(result<0) result = 0;
104 if(y1<0.01*CLHEP::millibarn) result = 0;
105 return result;
106 }
const G4LorentzVector & Get4Momentum() const