Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4IStore.hh
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1//
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25//
26//
27// $Id$
28//
29// ----------------------------------------------------------------------
30// Class G4IStore
31//
32// Class description:
33//
34// An implementation of a "importance store" with the interface
35// G4VIStore. See description in G4VIStore.
36// This implementation uses G4GeometryCellImportance as the container
37// to store the "cells" together with the importance values.
38// Giving a cell the importance 0 is allowed as
39// a flagging that no biasing should happen between this
40// cell and it's neighbors
41// If a cell is not known by the importance store no biasing
42// should be applied between this cell and it's nighbors.
43
44// Author: Michael Dressel ([email protected])
45// ----------------------------------------------------------------------
46#ifndef G4IStore_hh
47#define G4IStore_hh G4IStore_hh
48
49#include "G4VIStore.hh"
51
52class G4IStore : public G4VIStore
53{
54
55public: // with description
56
57 explicit G4IStore(const G4VPhysicalVolume &worldvolume);
58 // initialise the importance store for the given geometry
59
60 virtual ~G4IStore();
61 // destruct
62
63 virtual G4double GetImportance(const G4GeometryCell &gCell) const;
64 // derive a importance value of a "cell" addresed by a G4GeometryCell
65 // from the store.
66
67 virtual G4bool IsKnown(const G4GeometryCell &gCell) const;
68 // returns true if the gCell is in the store, else false
69
70
71 virtual const G4VPhysicalVolume &GetWorldVolume() const;
72 // return a reference to the wolrd volume of the
73 // "importance" geometry
74
75 void AddImportanceGeometryCell(G4double importance,
76 const G4GeometryCell &gCell);
77 void AddImportanceGeometryCell(G4double importance,
78 const G4VPhysicalVolume &,
79 G4int aRepNum = 0);
80 // Add a "cell" together with a importance value to the store.
81
82 void ChangeImportance(G4double importance,
83 const G4GeometryCell &gCell);
84 void ChangeImportance(G4double importance,
85 const G4VPhysicalVolume &,
86 G4int aRepNum = 0);
87 // Change a importance value of a "cell".
88
90 G4int aRepNum = 0) const ;
91
92private:
93
94 G4bool IsInWorld(const G4VPhysicalVolume &) const;
95 void SetInternalIterator(const G4GeometryCell &gCell) const;
96 void Error(const G4String &m) const;
97
98private:
99
100 const G4VPhysicalVolume &fWorldVolume;
101 G4GeometryCellImportance fGeometryCelli;
102
103 mutable G4GeometryCellImportance::const_iterator fCurrentIterator;
104};
105
106#endif
std::map< G4GeometryCell, G4double, G4GeometryCellComp > G4GeometryCellImportance
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
virtual G4double GetImportance(const G4GeometryCell &gCell) const
Definition: G4IStore.cc:117
void AddImportanceGeometryCell(G4double importance, const G4GeometryCell &gCell)
Definition: G4IStore.cc:59
virtual const G4VPhysicalVolume & GetWorldVolume() const
Definition: G4IStore.cc:49
void ChangeImportance(G4double importance, const G4GeometryCell &gCell)
Definition: G4IStore.cc:82
virtual ~G4IStore()
Definition: G4IStore.cc:46
virtual G4bool IsKnown(const G4GeometryCell &gCell) const
Definition: G4IStore.cc:132