Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4QPartonPair.hh
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1//
2// ********************************************************************
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5// * The Geant4 software is copyright of the Copyright Holders of *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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18// * This code implementation is the result of the scientific and *
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25//
26#ifndef G4QPartonPair_h
27#define G4QPartonPair_h 1
28//
29// $Id$
30//
31// ------------------------------------------------------------
32// GEANT 4 class implementation file
33//
34// ---------------- G4QParton ----------------
35// by Mikhail Kossov, Oct 2006.
36// class for PartonPair (hadron) used by Parton String Models
37// ------------------------------------------------------------
38// Short description: Each Quasmon String has a pair of partons
39// (quark/diquark-partons) on its ends. During the hadronization
40// procedure the rapidity gap between partons shrinks, but the
41// parton pair still exists, while it is converted to the final
42// meson (quaek-antiquark) or baryon (quark-diquark).
43// --------------------------------------------------------------
44//
45#include "globals.hh"
46#include "G4ThreeVector.hh"
47#include "G4LorentzVector.hh"
48#include "G4QParton.hh"
49
51{
52 public:
53 enum { DIFFRACTIVE = 1, SOFT = 2, HARD = 3};
54 enum { PROJECTILE = 1, TARGET = -1};
55 public:
56 G4QPartonPair(G4QParton* P1, G4QParton* P2, G4int Type=0, G4int Direction=0);
58 G4int operator==(const G4QPartonPair &right) const
59 {
60 return (CollisionType == right.CollisionType &&
61 *Parton1 == *right.Parton1 && *Parton2 == *right.Parton2) ? 1: 0;
62 }
63 G4int operator!=(const G4QPartonPair &right) const
64 {
65 return (CollisionType == right.CollisionType &&
66 *Parton1 == *right.Parton1 && *Parton2 == *right.Parton2) ? 0: 1;
67 }
68 // Modifiers
69 void SetPartons(G4QParton* P1, G4QParton* P2) {Parton1=P1; Parton2=P2;}
70 void SetCollisionType(G4int Type) {CollisionType = Type;}
71 // Selectors
72 G4int GetCollisionType() {return CollisionType;}
73 G4QParton* GetParton1() {return Parton1;}
74 G4QParton* GetParton2() {return Parton2;}
75 G4int GetDirection() {return Direction;}
76
77 private:
78 // Body
79 G4QParton* Parton1;
80 G4QParton* Parton2;
81 G4int CollisionType;
82 G4int Direction;
83};
84
85#endif
int G4int
Definition: G4Types.hh:66
void SetPartons(G4QParton *P1, G4QParton *P2)
G4QParton * GetParton1()
G4int operator==(const G4QPartonPair &right) const
G4int operator!=(const G4QPartonPair &right) const
G4QParton * GetParton2()
void SetCollisionType(G4int Type)
G4int GetCollisionType()
G4int GetDirection()