Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4SubtractionSolid.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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18// * This code implementation is the result of the scientific and *
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24// ********************************************************************
25//
26// G4SubtractionSolid
27//
28// Class description:
29//
30// Class for description of subtraction of two solids: A - B.
31
32// 14.10.98 V.Grichine: first implementation
33// --------------------------------------------------------------------
34#ifndef G4SUBTRACTIONSOLID_HH
35#define G4SUBTRACTIONSOLID_HH
36
37#include "G4BooleanSolid.hh"
38#include "G4VSolid.hh"
39
40#include "G4RotationMatrix.hh"
41#include "G4ThreeVector.hh"
42#include "G4Transform3D.hh"
43#include "G4AffineTransform.hh"
44
45
47{
48 public: // with description
49
50 G4SubtractionSolid( const G4String& pName,
51 G4VSolid* pSolidA ,
52 G4VSolid* pSolidB ) ;
53
54 G4SubtractionSolid( const G4String& pName,
55 G4VSolid* pSolidA ,
56 G4VSolid* pSolidB ,
57 G4RotationMatrix* rotMatrix,
58 const G4ThreeVector& transVector ) ;
59
60 G4SubtractionSolid( const G4String& pName,
61 G4VSolid* pSolidA ,
62 G4VSolid* pSolidB ,
63 const G4Transform3D& transform ) ;
64
65 virtual ~G4SubtractionSolid() ;
66
68
69 G4VSolid* Clone() const;
70
71 public: // without description
72
73 G4SubtractionSolid(__void__&);
74 // Fake default constructor for usage restricted to direct object
75 // persistency for clients requiring preallocation of memory for
76 // persistifiable objects.
77
80 // Copy constructor and assignment operator.
81
82 void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
83
84 G4bool CalculateExtent( const EAxis pAxis,
85 const G4VoxelLimits& pVoxelLimit,
86 const G4AffineTransform& pTransform,
87 G4double& pMin, G4double& pMax) const ;
88
89 EInside Inside( const G4ThreeVector& p ) const ;
90
91 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
92
94 const G4ThreeVector& v ) const ;
95
96 G4double DistanceToIn( const G4ThreeVector& p) const ;
97
99 const G4ThreeVector& v,
100 const G4bool calcNorm = false,
101 G4bool* validNorm = nullptr,
102 G4ThreeVector* n = nullptr ) const ;
103
104 G4double DistanceToOut( const G4ThreeVector& p ) const ;
105
106
108 const G4int n,
109 const G4VPhysicalVolume* pRep ) ;
110
111 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
113
114};
115
116#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
G4SubtractionSolid & operator=(const G4SubtractionSolid &rhs)
void DescribeYourselfTo(G4VGraphicsScene &scene) const
void BoundingLimits(G4ThreeVector &pMin, G4ThreeVector &pMax) const
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
G4Polyhedron * CreatePolyhedron() const
G4GeometryType GetEntityType() const
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=nullptr, G4ThreeVector *n=nullptr) const
EInside Inside(const G4ThreeVector &p) const
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const
G4VSolid * Clone() const
EAxis
Definition: geomdefs.hh:54
EInside
Definition: geomdefs.hh:67