Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4HepRepViewer.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27
28/**
29 * @author Mark Donszelmann
30 */
31
32//HepRep
33#include "HEPREP/HepRep.h"
34
35//G4
36#include "G4Types.hh"
37//#include "G4VInteractorManager.hh"
38#include "G4Scene.hh"
39#include "G4HepRep.hh"
40#include "G4HepRepMessenger.hh"
42//This
43#include "G4HepRepViewer.hh"
44
45using namespace HEPREP;
46using namespace std;
47
49 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount(), name),
50 geometryIncluded(false) {
51
52#ifdef SDEBUG
53 cout << "G4HepRepViewer::G4HepRepViewer " << name << endl;
54#endif
55
56 // Make changes to view parameters for HepRep...
57 fVP.SetCulling(false);
59}
60
61
62
64#ifdef SDEBUG
65 cout << "G4HepRepViewer::~G4HepRepViewer" << endl;
66#endif
67 G4HepRep* pHepRepSystem =
68 dynamic_cast<G4HepRep*>(GetSceneHandler()->GetGraphicsSystem());
69 if (pHepRepSystem) pHepRepSystem->removeViewer();
70}
71
72
74#ifdef SDEBUG
75 cout << "G4HepRepViewer::ClearView" << endl;
76#endif
77}
78
80#ifdef SDEBUG
81 cout << "G4HepRepViewer::SetView" << endl;
82#endif
83}
84
85
86/* NOTE:
87 /run/beamOn calls ShowView for every event (unless accumulate is set)
88 /vis/viewer/flush calls /vis/viewer/refresh followed by /vis/viewer/update
89 /vis/viewer/refresh calls SetView, ClearView, DrawView
90 /vis/viewer/update calls ShowView
91*/
93#ifdef SDEBUG
94 cout << "G4HepRepViewer::DrawView" << endl;
95#endif
96 if (!geometryIncluded) {
97 // draws the geometry
100 geometryIncluded = true;
101 }
102}
103
105#ifdef SDEBUG
106 cout << "G4HepRepViewer::ShowView" << endl;
107#endif
109
110 G4HepRepSceneHandler* sceneHandler = dynamic_cast<G4HepRepSceneHandler*>(GetSceneHandler());
111 if (sceneHandler) {
112 if (sceneHandler->closeHepRep()) {
113 sceneHandler->openHepRep();
114
116 if (messenger->appendGeometry()) geometryIncluded = false;
117 }
118 }
119}
120
122#ifdef SDEBUG
123 cout << "G4HepRepViewer::FinishView" << endl;
124#endif
126}
127
129 geometryIncluded = false;
130}
virtual G4bool appendGeometry()
static G4HepRepMessenger * GetInstance()
bool closeHepRep(bool final=false)
virtual ~G4HepRepViewer()
G4HepRepViewer(G4VSceneHandler &scene, const G4String &name="")
void removeViewer()
Definition: G4HepRep.cc:83
G4VGraphicsSystem * GetGraphicsSystem() const
void ProcessView()
Definition: G4VViewer.cc:104
void NeedKernelVisit()
Definition: G4VViewer.cc:77
G4ViewParameters fDefaultVP
Definition: G4VViewer.hh:220
G4ViewParameters fVP
Definition: G4VViewer.hh:219
virtual void FinishView()
Definition: G4VViewer.cc:100
virtual void ShowView()
Definition: G4VViewer.cc:102
G4VSceneHandler * GetSceneHandler() const
void SetCulling(G4bool)