32#ifndef G4HEPREPSCENEHANDLER_HH
33#define G4HEPREPSCENEHANDLER_HH 1
121 static G4int sceneIdCount;
146 setAttribute(attribute, name,
G4String(value));
164 void addAttVals(
HEPREP::HepRepAttribute* attribute,
const std::map<G4String,G4AttDef>* attDefs, std::vector<G4AttValue>* attValues);
190 G4String getParentTypeName(
int currentDepth);
193 G4String geometryLayer, eventLayer, calHitLayer;
201 G4int eventNumberWidth;
206 G4bool writeMultipleFiles;
214 std::vector<HEPREP::HepRepInstance*> _geometryInstance;
217 std::vector<G4String> _geometryTypeName;
218 std::map<G4String, HEPREP::HepRepType*> _geometryType;
229 std::map<int, G4String> materialState;
void AddCompound(const G4VTrajectory &)
void openFile(G4String name)
void AddCompound(const G4VDigi &digi)
void BeginPrimitives(const G4Transform3D &objectTransformation)
void AddPrimitive(const G4Polyline &)
void AddSolid(const G4Box &box)
bool closeHepRep(bool final=false)
void AddCompound(const G4THitsMap< G4StatDouble > &hits)
void AddCompound(const G4THitsMap< G4double > &hits)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)
virtual ~G4HepRepSceneHandler()
virtual void AddCompound(const G4VTrajectory &)