Geant4
10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4INCLNKToNKChannel.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// INCL++ intra-nuclear cascade model
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// Alain Boudard, CEA-Saclay, France
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// Joseph Cugnon, University of Liege, Belgium
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// Jean-Christophe David, CEA-Saclay, France
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// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
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// Sylvie Leray, CEA-Saclay, France
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// Davide Mancusi, CEA-Saclay, France
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//
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#define INCLXX_IN_GEANT4_MODE 1
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#include "
globals.hh
"
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#include "
G4INCLNKToNKChannel.hh
"
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#include "
G4INCLKinematicsUtils.hh
"
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#include "
G4INCLBinaryCollisionAvatar.hh
"
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#include "
G4INCLRandom.hh
"
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#include "
G4INCLGlobals.hh
"
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#include "
G4INCLLogger.hh
"
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#include <algorithm>
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#include "
G4INCLPhaseSpaceGenerator.hh
"
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namespace
G4INCL
{
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NKToNKChannel::NKToNKChannel
(
Particle
*p1,
Particle
*p2)
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: particle1(p1), particle2(p2)
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{}
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NKToNKChannel::~NKToNKChannel
(){}
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void
NKToNKChannel::fillFinalState
(
FinalState
*fs) {
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Particle
*nucleon;
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Particle
*kaon;
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if
(particle1->
isNucleon
()){
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nucleon = particle1;
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kaon = particle2;
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}
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else
{
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nucleon = particle2;
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kaon = particle1;
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}
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// assert(ParticleTable::getIsospin(nucleon->getType()) + ParticleTable::getIsospin(kaon->getType()) == 0);
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if
(kaon->
getType
() ==
KZero
){
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nucleon->setType(
Neutron
);
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kaon->
setType
(
KPlus
);
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}
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else
{
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nucleon->setType(
Proton
);
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kaon->
setType
(
KZero
);
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}
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ThreeVector
mom_kaon;
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// const G4double pLab = KinematicsUtils::momentumInLab(kaon,nucleon);
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/* if(pLab==0) mom_kaon = Random::normVector();
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else{
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const G4double x = kaon->getMomentum().getX();
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const G4double y = kaon->getMomentum().getY();
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const G4double z = kaon->getMomentum().getZ();
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const G4double r = std::sqrt(x*x+y*y+z*z);
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const G4double rho = std::sqrt(x*x+y*y);
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const G4double b = 12. * pLab/2375.; // correspond to the forward slope description at 2375 MeV/c in K- p elastic
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const G4double cos_theta = std::log(Random::shoot()*(std::exp(b)-std::exp(-b))+std::exp(-b))/b;
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const G4double sin_theta = std::sqrt(1-cos_theta*cos_theta);
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const G4double cos_phi = std::cos(Random::shoot()*Math::twoPi);
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const G4double sin_phi = std::sqrt(1-cos_phi*cos_phi);
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if(rho == 0) mom_kaon = ThreeVector(sin_theta*cos_phi,sin_theta*sin_phi,cos_theta);
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// Rotation in the direction of the incident kaon
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const G4double px = x/r*cos_theta - y/rho*sin_theta*cos_phi + z/r*x/rho*sin_theta*sin_phi;
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const G4double py = y/r*cos_theta + x/rho*sin_theta*cos_phi + z/r*y/rho*sin_theta*sin_phi;
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const G4double pz = z/r*cos_theta - rho/r*sin_theta*sin_phi;
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mom_kaon = ThreeVector(px,py,pz);
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}*/
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mom_kaon =
Random::normVector
();
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G4double
norm =
KinematicsUtils::momentumInCM
(kaon,nucleon);
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kaon->
setMomentum
(mom_kaon*norm);
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nucleon->setMomentum(-mom_kaon*norm);
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kaon->
adjustEnergyFromMomentum
();
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nucleon->adjustEnergyFromMomentum();
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fs->
addModifiedParticle
(nucleon);
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fs->
addModifiedParticle
(kaon);
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}
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}
G4INCLBinaryCollisionAvatar.hh
G4INCLGlobals.hh
G4INCLKinematicsUtils.hh
G4INCLLogger.hh
G4INCLNKToNKChannel.hh
G4INCLPhaseSpaceGenerator.hh
G4INCLRandom.hh
G4double
double G4double
Definition:
G4Types.hh:83
G4INCL::FinalState
Definition:
G4INCLFinalState.hh:64
G4INCL::FinalState::addModifiedParticle
void addModifiedParticle(Particle *p)
Definition:
G4INCLFinalState.cc:60
G4INCL::NKToNKChannel::NKToNKChannel
NKToNKChannel(Particle *, Particle *)
Definition:
G4INCLNKToNKChannel.cc:49
G4INCL::NKToNKChannel::~NKToNKChannel
virtual ~NKToNKChannel()
Definition:
G4INCLNKToNKChannel.cc:53
G4INCL::NKToNKChannel::fillFinalState
void fillFinalState(FinalState *fs)
Definition:
G4INCLNKToNKChannel.cc:55
G4INCL::Particle
Definition:
G4INCLParticle.hh:75
G4INCL::Particle::adjustEnergyFromMomentum
G4double adjustEnergyFromMomentum()
Recompute the energy to match the momentum.
Definition:
G4INCLParticle.cc:155
G4INCL::Particle::setMomentum
virtual void setMomentum(const G4INCL::ThreeVector &momentum)
Definition:
G4INCLParticle.hh:808
G4INCL::Particle::getType
G4INCL::ParticleType getType() const
Definition:
G4INCLParticle.hh:178
G4INCL::Particle::setType
void setType(ParticleType t)
Definition:
G4INCLParticle.hh:187
G4INCL::Particle::isNucleon
G4bool isNucleon() const
Definition:
G4INCLParticle.hh:303
G4INCL::ThreeVector
Definition:
G4INCLThreeVector.hh:54
globals.hh
G4INCL::KinematicsUtils::momentumInCM
G4double momentumInCM(Particle const *const p1, Particle const *const p2)
gives the momentum in the CM frame of two particles.
Definition:
G4INCLKinematicsUtils.cc:107
G4INCL::Random::normVector
ThreeVector normVector(G4double norm=1.)
Definition:
G4INCLRandom.cc:162
G4INCL
Definition:
G4INCLAvatarDumpAction.hh:51
G4INCL::Proton
@ Proton
Definition:
G4INCLParticleType.hh:51
G4INCL::KPlus
@ KPlus
Definition:
G4INCLParticleType.hh:69
G4INCL::KZero
@ KZero
Definition:
G4INCLParticleType.hh:70
G4INCL::Neutron
@ Neutron
Definition:
G4INCLParticleType.hh:52
geant4-v10.7.0
source
processes
hadronic
models
inclxx
incl_physics
src
G4INCLNKToNKChannel.cc
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