45#ifndef G4INUCL_COLLIDER_HH
46#define G4INUCL_COLLIDER_HH
virtual ~G4InuclCollider()
void useCascadeDeexcitation()
void deexcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput)
void usePreCompoundDeexcitation()
G4bool photonuclearOkay(G4CollisionOutput &checkOutput) const
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
void rescatter(G4InuclParticle *bullet, G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus, G4CollisionOutput &globalOutput)
void setVerboseLevel(G4int verbose=0)