41{
44 {
49 }
50
51
52
54
56 {
59 G4cout <<
"target material = " << targetMaterial->
GetName() <<
", ";
62 }
63
64
65
66
70 modifiedOriginal = *originalIncident;
71
73 ek += tkin;
76 G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
78 if( pp > 0.0 )
79 {
82 }
83
84
85
87 ek -= tkin;
89 et = ek + amas;
90 p = std::sqrt( std::abs((et-amas)*(et+amas)) );
92 if( pp > 0.0 )
93 {
96 }
99 targetParticle = *originalTarget;
102 G4bool incidentHasChanged =
false;
103 G4bool targetHasChanged =
false;
104 G4bool quasiElastic =
false;
108
111
113 Cascade( vec, vecLen,
114 originalIncident, currentParticle, targetParticle,
115 incidentHasChanged, targetHasChanged, quasiElastic );
116
118 originalIncident, originalTarget, modifiedOriginal,
119 targetNucleus, currentParticle, targetParticle,
120 incidentHasChanged, targetHasChanged, quasiElastic );
121
123 currentParticle, targetParticle,
124 incidentHasChanged );
125
126 delete originalTarget;
128}
G4GLOB_DLL std::ostream G4cout
G4ParticleDefinition * GetDefinition() const
void Initialize(G4int items)
void SetStatusChange(G4HadFinalStateStatus aS)
void SetEnergyChange(G4double anEnergy)
void SetMomentumChange(const G4ThreeVector &aV)
const G4Material * GetMaterial() const
const G4ParticleDefinition * GetDefinition() const
G4double GetKineticEnergy() const
const G4LorentzVector & Get4Momentum() const
G4HadFinalState theParticleChange
const G4String & GetName() const
G4double EvaporationEffects(G4double kineticEnergy)
G4double Cinema(G4double kineticEnergy)
G4DynamicParticle * ReturnTargetParticle() const
G4double GetPDGMass() const
const G4String & GetParticleName() const
void CalculateMomenta(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
void SetUpChange(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
void SetMomentum(const G4double x, const G4double y, const G4double z)
G4double GetTotalMomentum() const
G4double GetKineticEnergy() const
G4ThreeVector GetMomentum() const
void SetSide(const G4int sid)
void SetKineticEnergy(const G4double en)