Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4INCLIAvatar.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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14// * regarding this software system or assume any liability for its *
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24// ********************************************************************
25//
26// INCL++ intra-nuclear cascade model
27// Alain Boudard, CEA-Saclay, France
28// Joseph Cugnon, University of Liege, Belgium
29// Jean-Christophe David, CEA-Saclay, France
30// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31// Sylvie Leray, CEA-Saclay, France
32// Davide Mancusi, CEA-Saclay, France
33//
34#define INCLXX_IN_GEANT4_MODE 1
35
36#include "globals.hh"
37
38/*
39 * IAvatar.hh
40 *
41 * \date 4 June 2009
42 * \author Pekka Kaitaniemi
43 */
44
45#ifndef IAVATAR_HH_
46#define IAVATAR_HH_
47
48#include "G4INCLIChannel.hh"
49#include "G4INCLParticle.hh"
50#include "G4INCLFinalState.hh"
53#include <string>
54
55#if !defined(NDEBUG) && !defined(INCLXX_IN_GEANT4_MODE)
56// Force instantiation of all the std::vector<IAvatar*> methods for debugging
57// purposes
58namespace G4INCL {
59 class IAvatar;
60}
61template class std::vector<G4INCL::IAvatar*>;
62#endif
63
64namespace G4INCL {
65
71
72 class IAvatar {
73 public:
74 IAvatar();
75 IAvatar(G4double time);
76 virtual ~IAvatar();
77
79 FinalState *getFinalState();
80 void fillFinalState(FinalState *fs);
81 virtual void preInteraction() = 0;
82 virtual void postInteraction(FinalState *) = 0;
83
84 G4double getTime() const { return theTime; };
85
86 virtual ParticleList getParticles() const = 0;
87
88 virtual std::string dump() const = 0;
89
90 AvatarType getType() const { return type; };
91 G4bool isACollision() const { return (type==CollisionAvatarType); };
92 G4bool isADecay() const { return (type==DecayAvatarType); };
93 void setType(AvatarType t) { type = t; };
94 long getID() const { return ID; };
95
96 std::string toString();
97 private:
98 long ID;
99 AvatarType type;
100 static G4ThreadLocal long nextID;
101 protected:
103
105 };
106
110
111}
112
113#endif /* IAVATAR_HH_ */
Singleton for recycling allocation of instances of a given class.
#define INCL_DECLARE_ALLOCATION_POOL(T)
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
long getID() const
virtual void postInteraction(FinalState *)=0
virtual ParticleList getParticles() const =0
virtual void preInteraction()=0
G4double getTime() const
G4bool isADecay() const
virtual G4INCL::IChannel * getChannel()=0
AvatarType getType() const
G4bool isACollision() const
void setType(AvatarType t)
virtual std::string dump() const =0
@ SurfaceAvatarType
@ CollisionAvatarType
@ UnknownAvatarType
@ DecayAvatarType
@ ParticleEntryAvatarType
UnorderedVector< IAvatar * >::const_iterator IAvatarIter
UnorderedVector< IAvatar * >::iterator IAvatarMutableIter
#define G4ThreadLocal
Definition: tls.hh:77