Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4XXXViewer Class Reference

#include <G4XXXViewer.hh>

+ Inheritance diagram for G4XXXViewer:

Public Member Functions

 G4XXXViewer (G4VSceneHandler &, const G4String &name)
 
virtual ~G4XXXViewer ()
 
void SetView ()
 
void ClearView ()
 
void DrawView ()
 
void ShowView ()
 
- Public Member Functions inherited from G4VViewer
 G4VViewer (G4VSceneHandler &, G4int id, const G4String &name="")
 
virtual ~G4VViewer ()
 
virtual void Initialise ()
 
virtual void ResetView ()
 
virtual void SetView ()=0
 
virtual void ClearView ()=0
 
virtual void DrawView ()=0
 
void RefreshView ()
 
virtual void ShowView ()
 
virtual void FinishView ()
 
std::vector< G4ThreeVectorComputeFlyThrough (G4Vector3D *)
 
const G4StringGetName () const
 
const G4StringGetShortName () const
 
void SetName (const G4String &)
 
G4int GetViewId () const
 
G4VSceneHandlerGetSceneHandler () const
 
const G4ViewParametersGetViewParameters () const
 
const G4ViewParametersGetDefaultViewParameters () const
 
virtual const std::vector< G4ModelingParameters::VisAttributesModifier > * GetPrivateVisAttributesModifiers () const
 
void SetViewParameters (const G4ViewParameters &vp)
 
void SetDefaultViewParameters (const G4ViewParameters &vp)
 
const G4VisAttributesGetApplicableVisAttributes (const G4VisAttributes *) const
 
void SetNeedKernelVisit (G4bool need)
 
void NeedKernelVisit ()
 
void ProcessView ()
 

Additional Inherited Members

- Protected Member Functions inherited from G4VViewer
void SetTouchable (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath)
 
void TouchableSetVisibility (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath, G4bool visibility)
 
void TouchableSetColour (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath, const G4Colour &)
 
- Protected Attributes inherited from G4VViewer
G4VSceneHandlerfSceneHandler
 
G4int fViewId
 
G4String fName
 
G4String fShortName
 
G4ViewParameters fVP
 
G4ViewParameters fDefaultVP
 
G4bool fNeedKernelVisit
 

Detailed Description

Definition at line 40 of file G4XXXViewer.hh.

Constructor & Destructor Documentation

◆ G4XXXViewer()

G4XXXViewer::G4XXXViewer ( G4VSceneHandler sceneHandler,
const G4String name 
)

Definition at line 38 of file G4XXXViewer.cc.

39 :
40 G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name) {}
G4int IncrementViewCount()

◆ ~G4XXXViewer()

G4XXXViewer::~G4XXXViewer ( )
virtual

Definition at line 42 of file G4XXXViewer.cc.

42{}

Member Function Documentation

◆ ClearView()

void G4XXXViewer::ClearView ( void  )
virtual

Implements G4VViewer.

Definition at line 50 of file G4XXXViewer.cc.

50 {
51#ifdef G4XXXDEBUG
52 G4cout << "G4XXXViewer::ClearView() called." << G4endl;
53#endif
54}
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout

◆ DrawView()

void G4XXXViewer::DrawView ( )
virtual

Implements G4VViewer.

Definition at line 56 of file G4XXXViewer.cc.

56 {
57#ifdef G4XXXDEBUG
58 G4cout << "G4XXXViewer::DrawView() called." << G4endl;
59#endif
60
61 // First, a view should decide when to re-visit the G4 kernel.
62 // Sometimes it might not be necessary, e.g., if the scene is stored
63 // in a graphical database (e.g., OpenGL's display lists) and only
64 // the viewing angle has changed. But graphics systems without a
65 // graphical database will always need to visit the G4 kernel.
66
67 NeedKernelVisit (); // Default is - always visit G4 kernel.
68 // Note: this routine sets the fNeedKernelVisit flag of *all* the
69 // views of the scene.
70
71 ProcessView (); // The basic logic is here.
72
73 // Then a view may have more to do, e.g., display the graphical
74 // database. That code should come here...
75
76 // ...before finally...
77 FinishView (); // Flush streams and/or swap buffers.
78}
void ProcessView()
Definition: G4VViewer.cc:104
void NeedKernelVisit()
Definition: G4VViewer.cc:77
virtual void FinishView()
Definition: G4VViewer.cc:100

◆ SetView()

void G4XXXViewer::SetView ( )
virtual

Implements G4VViewer.

Definition at line 44 of file G4XXXViewer.cc.

44 {
45#ifdef G4XXXDEBUG
46 G4cout << "G4XXXViewer::SetView() called." << G4endl;
47#endif
48}

◆ ShowView()

void G4XXXViewer::ShowView ( void  )
virtual

Reimplemented from G4VViewer.

Definition at line 80 of file G4XXXViewer.cc.

80 {
81#ifdef G4XXXDEBUG
82 G4cout << "G4XXXViewer::ShowView() called." << G4endl;
83 static_cast<G4XXXSceneHandler&>(fSceneHandler).PrintStores();
84#endif
85}
G4VSceneHandler & fSceneHandler
Definition: G4VViewer.hh:215

The documentation for this class was generated from the following files: