Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4XXXViewer.cc
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
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14// * regarding this software system or assume any liability for its *
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18// * This code implementation is the result of the scientific and *
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25//
26//
27//
28//
29// John Allison 5th April 2001
30// A template for a simplest possible graphics driver.
31//?? Lines or sections marked like this require specialisation for your driver.
32
33#include "G4XXXViewer.hh"
34
35#include "G4VSceneHandler.hh"
36#include "G4XXXSceneHandler.hh"
37
39(G4VSceneHandler& sceneHandler, const G4String& name):
40 G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name) {}
41
43
45#ifdef G4XXXDEBUG
46 G4cout << "G4XXXViewer::SetView() called." << G4endl;
47#endif
48}
49
51#ifdef G4XXXDEBUG
52 G4cout << "G4XXXViewer::ClearView() called." << G4endl;
53#endif
54}
55
57#ifdef G4XXXDEBUG
58 G4cout << "G4XXXViewer::DrawView() called." << G4endl;
59#endif
60
61 // First, a view should decide when to re-visit the G4 kernel.
62 // Sometimes it might not be necessary, e.g., if the scene is stored
63 // in a graphical database (e.g., OpenGL's display lists) and only
64 // the viewing angle has changed. But graphics systems without a
65 // graphical database will always need to visit the G4 kernel.
66
67 NeedKernelVisit (); // Default is - always visit G4 kernel.
68 // Note: this routine sets the fNeedKernelVisit flag of *all* the
69 // views of the scene.
70
71 ProcessView (); // The basic logic is here.
72
73 // Then a view may have more to do, e.g., display the graphical
74 // database. That code should come here...
75
76 // ...before finally...
77 FinishView (); // Flush streams and/or swap buffers.
78}
79
81#ifdef G4XXXDEBUG
82 G4cout << "G4XXXViewer::ShowView() called." << G4endl;
83 static_cast<G4XXXSceneHandler&>(fSceneHandler).PrintStores();
84#endif
85}
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
void ProcessView()
Definition: G4VViewer.cc:104
G4VSceneHandler & fSceneHandler
Definition: G4VViewer.hh:215
void NeedKernelVisit()
Definition: G4VViewer.cc:77
virtual void FinishView()
Definition: G4VViewer.cc:100
virtual ~G4XXXViewer()
Definition: G4XXXViewer.cc:42
void SetView()
Definition: G4XXXViewer.cc:44
void DrawView()
Definition: G4XXXViewer.cc:56
void ClearView()
Definition: G4XXXViewer.cc:50
void ShowView()
Definition: G4XXXViewer.cc:80
G4XXXViewer(G4VSceneHandler &, const G4String &name)
Definition: G4XXXViewer.cc:39