Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4INCLBook.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// INCL++ intra-nuclear cascade model
27// Alain Boudard, CEA-Saclay, France
28// Joseph Cugnon, University of Liege, Belgium
29// Jean-Christophe David, CEA-Saclay, France
30// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31// Sylvie Leray, CEA-Saclay, France
32// Davide Mancusi, CEA-Saclay, France
33//
34#define INCLXX_IN_GEANT4_MODE 1
35
36#include "globals.hh"
37
38#ifndef G4INCLBook_hh
39#define G4INCLBook_hh 1
40
41#include <map>
42#include "G4INCLIAvatar.hh"
43
44namespace G4INCL {
45 class Book {
46 public:
47 Book() {
48 reset();
49 }
50 ~Book() {};
51
52 void reset() {
53 nAcceptedCollisions = 0;
54 nBlockedCollisions = 0;
55 nAcceptedDecays = 0;
56 nBlockedDecays = 0;
57 currentTime = 0.0;
58 firstCollisionTime = 0.0;
59 firstCollisionXSec = 0.0;
60 firstCollisionSpectatorPosition = 0.0;
61 firstCollisionSpectatorMomentum = 0.0;
62 firstCollisionIsElastic = false;
63 nAvatars[SurfaceAvatarType] = 0;
64 nAvatars[CollisionAvatarType] = 0;
65 nAvatars[DecayAvatarType] = 0;
66 nAvatars[ParticleEntryAvatarType] = 0;
67 nCascading = 0;
68 nEmittedClusters = 0;
69 nEnergyViolationInteraction = 0;
70 };
71
72 void incrementAcceptedCollisions() { nAcceptedCollisions++; };
73 void incrementBlockedCollisions() { nBlockedCollisions++; };
74 void incrementAcceptedDecays() { nAcceptedDecays++; };
75 void incrementBlockedDecays() { nBlockedDecays++; };
76 void incrementAvatars(AvatarType type) { nAvatars[type]++; };
77 void incrementCascading() { nCascading++; }
78 void decrementCascading() { nCascading--; }
79 void incrementEmittedClusters() { nEmittedClusters++; }
80 void incrementEnergyViolationInteraction() { nEnergyViolationInteraction++; }
81
82 void setFirstCollisionTime(const G4double t) { firstCollisionTime = t; };
83 G4double getFirstCollisionTime() const { return firstCollisionTime; };
84
85 void setFirstCollisionXSec(const G4double x) { firstCollisionXSec = x; };
86 G4double getFirstCollisionXSec() const { return firstCollisionXSec; };
87
88 void setFirstCollisionSpectatorPosition(const G4double x) { firstCollisionSpectatorPosition = x; };
89 G4double getFirstCollisionSpectatorPosition() const { return firstCollisionSpectatorPosition; };
90
91 void setFirstCollisionSpectatorMomentum(const G4double x) { firstCollisionSpectatorMomentum = x; };
92 G4double getFirstCollisionSpectatorMomentum() const { return firstCollisionSpectatorMomentum; };
93
94 void setFirstCollisionIsElastic(const G4bool e) { firstCollisionIsElastic = e; };
95 G4bool getFirstCollisionIsElastic() const { return firstCollisionIsElastic; };
96
97 void setCurrentTime(G4double t) { currentTime = t; };
98 G4double getCurrentTime() const { return currentTime; };
99
100 G4int getAcceptedCollisions() const { return nAcceptedCollisions; };
101 G4int getBlockedCollisions() const {return nBlockedCollisions; };
102 G4int getAcceptedDecays() const { return nAcceptedDecays; };
103 G4int getBlockedDecays() const {return nBlockedDecays; };
104 G4int getAvatars(AvatarType type) const { return nAvatars.find(type)->second; };
105 G4int getCascading() const { return nCascading; };
106 G4int getEmittedClusters() const { return nEmittedClusters; };
107 G4int getEnergyViolationInteraction() const { return nEnergyViolationInteraction; };
108
109 private:
110 G4int nAcceptedCollisions;
111 G4int nBlockedCollisions;
112 G4int nAcceptedDecays;
113 G4int nBlockedDecays;
114 G4double currentTime;
115 G4double firstCollisionTime;
116 G4double firstCollisionXSec;
117 G4double firstCollisionSpectatorPosition;
118 G4double firstCollisionSpectatorMomentum;
119 G4bool firstCollisionIsElastic;
120 std::map<AvatarType,G4int> nAvatars;
121 G4int nCascading;
122 G4int nEmittedClusters;
123 G4int nEnergyViolationInteraction;
124 };
125}
126
127#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
void decrementCascading()
Definition: G4INCLBook.hh:78
G4int getAcceptedDecays() const
Definition: G4INCLBook.hh:102
G4double getFirstCollisionXSec() const
Definition: G4INCLBook.hh:86
void setFirstCollisionSpectatorMomentum(const G4double x)
Definition: G4INCLBook.hh:91
void setFirstCollisionXSec(const G4double x)
Definition: G4INCLBook.hh:85
G4double getFirstCollisionTime() const
Definition: G4INCLBook.hh:83
void incrementEnergyViolationInteraction()
Definition: G4INCLBook.hh:80
G4int getCascading() const
Definition: G4INCLBook.hh:105
G4int getAvatars(AvatarType type) const
Definition: G4INCLBook.hh:104
void incrementAcceptedCollisions()
Definition: G4INCLBook.hh:72
G4double getFirstCollisionSpectatorMomentum() const
Definition: G4INCLBook.hh:92
void setCurrentTime(G4double t)
Definition: G4INCLBook.hh:97
void setFirstCollisionTime(const G4double t)
Definition: G4INCLBook.hh:82
G4double getCurrentTime() const
Definition: G4INCLBook.hh:98
G4int getAcceptedCollisions() const
Definition: G4INCLBook.hh:100
void reset()
Definition: G4INCLBook.hh:52
G4double getFirstCollisionSpectatorPosition() const
Definition: G4INCLBook.hh:89
G4int getBlockedCollisions() const
Definition: G4INCLBook.hh:101
void incrementEmittedClusters()
Definition: G4INCLBook.hh:79
void setFirstCollisionSpectatorPosition(const G4double x)
Definition: G4INCLBook.hh:88
void incrementBlockedCollisions()
Definition: G4INCLBook.hh:73
G4bool getFirstCollisionIsElastic() const
Definition: G4INCLBook.hh:95
G4int getEnergyViolationInteraction() const
Definition: G4INCLBook.hh:107
void setFirstCollisionIsElastic(const G4bool e)
Definition: G4INCLBook.hh:94
G4int getBlockedDecays() const
Definition: G4INCLBook.hh:103
void incrementAcceptedDecays()
Definition: G4INCLBook.hh:74
void incrementCascading()
Definition: G4INCLBook.hh:77
G4int getEmittedClusters() const
Definition: G4INCLBook.hh:106
void incrementBlockedDecays()
Definition: G4INCLBook.hh:75
void incrementAvatars(AvatarType type)
Definition: G4INCLBook.hh:76
@ SurfaceAvatarType
@ CollisionAvatarType
@ DecayAvatarType
@ ParticleEntryAvatarType