Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4RPGOmegaMinusInelastic Class Reference

#include <G4RPGOmegaMinusInelastic.hh>

+ Inheritance diagram for G4RPGOmegaMinusInelastic:

Public Member Functions

 G4RPGOmegaMinusInelastic ()
 
 ~G4RPGOmegaMinusInelastic ()
 
G4HadFinalStateApplyYourself (const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
 
- Public Member Functions inherited from G4RPGInelastic
 G4RPGInelastic (const G4String &modelName="RPGInelastic")
 
virtual ~G4RPGInelastic ()
 
- Public Member Functions inherited from G4HadronicInteraction
 G4HadronicInteraction (const G4String &modelName="HadronicModel")
 
virtual ~G4HadronicInteraction ()
 
virtual G4HadFinalStateApplyYourself (const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
 
virtual G4double SampleInvariantT (const G4ParticleDefinition *p, G4double plab, G4int Z, G4int A)
 
virtual G4bool IsApplicable (const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
 
G4double GetMinEnergy () const
 
G4double GetMinEnergy (const G4Material *aMaterial, const G4Element *anElement) const
 
void SetMinEnergy (G4double anEnergy)
 
void SetMinEnergy (G4double anEnergy, const G4Element *anElement)
 
void SetMinEnergy (G4double anEnergy, const G4Material *aMaterial)
 
G4double GetMaxEnergy () const
 
G4double GetMaxEnergy (const G4Material *aMaterial, const G4Element *anElement) const
 
void SetMaxEnergy (const G4double anEnergy)
 
void SetMaxEnergy (G4double anEnergy, const G4Element *anElement)
 
void SetMaxEnergy (G4double anEnergy, const G4Material *aMaterial)
 
G4int GetVerboseLevel () const
 
void SetVerboseLevel (G4int value)
 
const G4StringGetModelName () const
 
void DeActivateFor (const G4Material *aMaterial)
 
void ActivateFor (const G4Material *aMaterial)
 
void DeActivateFor (const G4Element *anElement)
 
void ActivateFor (const G4Element *anElement)
 
G4bool IsBlocked (const G4Material *aMaterial) const
 
G4bool IsBlocked (const G4Element *anElement) const
 
void SetRecoilEnergyThreshold (G4double val)
 
G4double GetRecoilEnergyThreshold () const
 
virtual const std::pair< G4double, G4doubleGetFatalEnergyCheckLevels () const
 
virtual std::pair< G4double, G4doubleGetEnergyMomentumCheckLevels () const
 
void SetEnergyMomentumCheckLevels (G4double relativeLevel, G4double absoluteLevel)
 
virtual void ModelDescription (std::ostream &outFile) const
 
virtual void BuildPhysicsTable (const G4ParticleDefinition &)
 
virtual void InitialiseModel ()
 
 G4HadronicInteraction (const G4HadronicInteraction &right)=delete
 
const G4HadronicInteractionoperator= (const G4HadronicInteraction &right)=delete
 
G4bool operator== (const G4HadronicInteraction &right) const =delete
 
G4bool operator!= (const G4HadronicInteraction &right) const =delete
 

Additional Inherited Members

- Protected Types inherited from G4RPGInelastic
enum  {
  pi0 , pip , pim , kp ,
  km , k0 , k0b , pro ,
  neu , lam , sp , s0 ,
  sm , xi0 , xim , om ,
  ap , an
}
 
- Protected Member Functions inherited from G4RPGInelastic
G4double Pmltpc (G4int np, G4int nm, G4int nz, G4int n, G4double b, G4double c)
 
G4int Factorial (G4int n)
 
G4bool MarkLeadingStrangeParticle (const G4ReactionProduct &currentParticle, const G4ReactionProduct &targetParticle, G4ReactionProduct &leadParticle)
 
void SetUpPions (const G4int np, const G4int nm, const G4int nz, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
void GetNormalizationConstant (const G4double availableEnergy, G4double &n, G4double &anpn)
 
void CalculateMomenta (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
 
void SetUpChange (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
 
std::pair< G4int, G4doubleinterpolateEnergy (G4double ke) const
 
G4int sampleFlat (std::vector< G4double > sigma) const
 
void CheckQnums (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4double Q, G4double B, G4double S)
 
- Protected Member Functions inherited from G4HadronicInteraction
void SetModelName (const G4String &nam)
 
G4bool IsBlocked () const
 
void Block ()
 
- Protected Attributes inherited from G4RPGInelastic
G4RPGFragmentation fragmentation
 
G4RPGTwoCluster twoCluster
 
G4RPGPionSuppression pionSuppression
 
G4RPGStrangeProduction strangeProduction
 
G4RPGTwoBody twoBody
 
G4ParticleDefinitionparticleDef [18]
 
- Protected Attributes inherited from G4HadronicInteraction
G4HadFinalState theParticleChange
 
G4int verboseLevel
 
G4double theMinEnergy
 
G4double theMaxEnergy
 
G4bool isBlocked
 

Detailed Description

Definition at line 42 of file G4RPGOmegaMinusInelastic.hh.

Constructor & Destructor Documentation

◆ G4RPGOmegaMinusInelastic()

G4RPGOmegaMinusInelastic::G4RPGOmegaMinusInelastic ( )
inline

Definition at line 46 of file G4RPGOmegaMinusInelastic.hh.

46 : G4RPGInelastic("G4RPGOmegaMinusInelastic")
47 {
48 SetMinEnergy( 0.0 );
49 SetMaxEnergy( 25.*CLHEP::GeV );
50 }
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)

◆ ~G4RPGOmegaMinusInelastic()

G4RPGOmegaMinusInelastic::~G4RPGOmegaMinusInelastic ( )
inline

Definition at line 52 of file G4RPGOmegaMinusInelastic.hh.

52{ }

Member Function Documentation

◆ ApplyYourself()

G4HadFinalState * G4RPGOmegaMinusInelastic::ApplyYourself ( const G4HadProjectile aTrack,
G4Nucleus targetNucleus 
)
virtual

Reimplemented from G4HadronicInteraction.

Definition at line 35 of file G4RPGOmegaMinusInelastic.cc.

37{
38 const G4HadProjectile *originalIncident = &aTrack;
39 if (originalIncident->GetKineticEnergy()<= 0.1*MeV)
40 {
44 return &theParticleChange;
45 }
46
47 // create the target particle
48
49 G4DynamicParticle *originalTarget = targetNucleus.ReturnTargetParticle();
50// G4double targetMass = originalTarget->GetDefinition()->GetPDGMass();
51 G4ReactionProduct targetParticle( originalTarget->GetDefinition() );
52
53 if( verboseLevel > 1 )
54 {
55 const G4Material *targetMaterial = aTrack.GetMaterial();
56 G4cout << "G4RPGOmegaMinusInelastic::ApplyYourself called" << G4endl;
57 G4cout << "kinetic energy = " << originalIncident->GetKineticEnergy() << "MeV, ";
58 G4cout << "target material = " << targetMaterial->GetName() << ", ";
59 G4cout << "target particle = " << originalTarget->GetDefinition()->GetParticleName()
60 << G4endl;
61 }
62
63 G4ReactionProduct currentParticle(originalIncident->GetDefinition() );
64 currentParticle.SetMomentum( originalIncident->Get4Momentum().vect() );
65 currentParticle.SetKineticEnergy( originalIncident->GetKineticEnergy() );
66
67 // Fermi motion and evaporation
68 // As of Geant3, the Fermi energy calculation had not been Done
69
70 G4double ek = originalIncident->GetKineticEnergy();
71 G4double amas = originalIncident->GetDefinition()->GetPDGMass();
72
73 G4double tkin = targetNucleus.Cinema( ek );
74 ek += tkin;
75 currentParticle.SetKineticEnergy( ek );
76 G4double et = ek + amas;
77 G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
78 G4double pp = currentParticle.GetMomentum().mag();
79 if( pp > 0.0 )
80 {
81 G4ThreeVector momentum = currentParticle.GetMomentum();
82 currentParticle.SetMomentum( momentum * (p/pp) );
83 }
84
85 // calculate black track energies
86
87 tkin = targetNucleus.EvaporationEffects( ek );
88 ek -= tkin;
89 currentParticle.SetKineticEnergy( ek );
90 et = ek + amas;
91 p = std::sqrt( std::abs((et-amas)*(et+amas)) );
92 pp = currentParticle.GetMomentum().mag();
93 if( pp > 0.0 )
94 {
95 G4ThreeVector momentum = currentParticle.GetMomentum();
96 currentParticle.SetMomentum( momentum * (p/pp) );
97 }
98
99 G4ReactionProduct modifiedOriginal = currentParticle;
100
101 currentParticle.SetSide( 1 ); // incident always goes in forward hemisphere
102 targetParticle.SetSide( -1 ); // target always goes in backward hemisphere
103 G4bool incidentHasChanged = false;
104 G4bool targetHasChanged = false;
105 G4bool quasiElastic = false;
106 G4FastVector<G4ReactionProduct,GHADLISTSIZE> vec; // vec will contain the secondary particles
107 G4int vecLen = 0;
108 vec.Initialize( 0 );
109
110 const G4double cutOff = 0.1*MeV;
111 if( currentParticle.GetKineticEnergy() > cutOff )
112 Cascade( vec, vecLen,
113 originalIncident, currentParticle, targetParticle,
114 incidentHasChanged, targetHasChanged, quasiElastic );
115
116 CalculateMomenta( vec, vecLen,
117 originalIncident, originalTarget, modifiedOriginal,
118 targetNucleus, currentParticle, targetParticle,
119 incidentHasChanged, targetHasChanged, quasiElastic );
120
121 SetUpChange( vec, vecLen,
122 currentParticle, targetParticle,
123 incidentHasChanged );
124
125 delete originalTarget;
126 return &theParticleChange;
127}
@ isAlive
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
Hep3Vector unit() const
Hep3Vector vect() const
G4ParticleDefinition * GetDefinition() const
void Initialize(G4int items)
Definition: G4FastVector.hh:59
void SetStatusChange(G4HadFinalStateStatus aS)
void SetEnergyChange(G4double anEnergy)
void SetMomentumChange(const G4ThreeVector &aV)
const G4Material * GetMaterial() const
const G4ParticleDefinition * GetDefinition() const
G4double GetKineticEnergy() const
const G4LorentzVector & Get4Momentum() const
const G4String & GetName() const
Definition: G4Material.hh:175
G4double EvaporationEffects(G4double kineticEnergy)
Definition: G4Nucleus.cc:278
G4double Cinema(G4double kineticEnergy)
Definition: G4Nucleus.cc:382
G4DynamicParticle * ReturnTargetParticle() const
Definition: G4Nucleus.cc:241
const G4String & GetParticleName() const
void CalculateMomenta(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
void SetUpChange(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
void SetSide(const G4int sid)

The documentation for this class was generated from the following files: