36#ifndef G4RPGKShortInelastic_h
37#define G4RPGKShortInelastic_h 1
60 return theKZeroInelastic.
ApplyYourself(aTrack, targetNucleus);
64 return theAntiKZeroInelastic.
ApplyYourself(aTrack, targetNucleus);
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
virtual ~G4RPGKShortInelastic()
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)