Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4RPGKShortInelastic.hh
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1//
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18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
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25//
26//
27// Author: D. H. Wright
28// Date: 18 June 2007
29//
30
31// Class Description:
32// Final state production model for K0L inelastic scattering
33// using the re-parameterized Gheisha model.
34
35
36#ifndef G4RPGKShortInelastic_h
37#define G4RPGKShortInelastic_h 1
38
40#include "G4RPGInelastic.hh"
43#include "Randomize.hh"
44
46{
47 public:
48 G4RPGKShortInelastic() : G4RPGInelastic("G4RPGKShortInelastic")
49 {
50 SetMinEnergy( 0.0 );
51 SetMaxEnergy( 25.*CLHEP::GeV );
52 }
53
55
56 G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus )
57 {
58 if(G4UniformRand() < 0.50)
59 {
60 return theKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
61 }
62 else
63 {
64 return theAntiKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
65 }
66 }
67
68 private:
69 G4RPGKZeroInelastic theKZeroInelastic;
70 G4RPGAntiKZeroInelastic theAntiKZeroInelastic;
71
72
73};
74#endif
#define G4UniformRand()
Definition: Randomize.hh:52
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)