Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4RPGKShortInelastic Class Reference

#include <G4RPGKShortInelastic.hh>

+ Inheritance diagram for G4RPGKShortInelastic:

Public Member Functions

 G4RPGKShortInelastic ()
 
virtual ~G4RPGKShortInelastic ()
 
G4HadFinalStateApplyYourself (const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
 
- Public Member Functions inherited from G4RPGInelastic
 G4RPGInelastic (const G4String &modelName="RPGInelastic")
 
virtual ~G4RPGInelastic ()
 
- Public Member Functions inherited from G4HadronicInteraction
 G4HadronicInteraction (const G4String &modelName="HadronicModel")
 
virtual ~G4HadronicInteraction ()
 
virtual G4HadFinalStateApplyYourself (const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
 
virtual G4double SampleInvariantT (const G4ParticleDefinition *p, G4double plab, G4int Z, G4int A)
 
virtual G4bool IsApplicable (const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
 
G4double GetMinEnergy () const
 
G4double GetMinEnergy (const G4Material *aMaterial, const G4Element *anElement) const
 
void SetMinEnergy (G4double anEnergy)
 
void SetMinEnergy (G4double anEnergy, const G4Element *anElement)
 
void SetMinEnergy (G4double anEnergy, const G4Material *aMaterial)
 
G4double GetMaxEnergy () const
 
G4double GetMaxEnergy (const G4Material *aMaterial, const G4Element *anElement) const
 
void SetMaxEnergy (const G4double anEnergy)
 
void SetMaxEnergy (G4double anEnergy, const G4Element *anElement)
 
void SetMaxEnergy (G4double anEnergy, const G4Material *aMaterial)
 
G4int GetVerboseLevel () const
 
void SetVerboseLevel (G4int value)
 
const G4StringGetModelName () const
 
void DeActivateFor (const G4Material *aMaterial)
 
void ActivateFor (const G4Material *aMaterial)
 
void DeActivateFor (const G4Element *anElement)
 
void ActivateFor (const G4Element *anElement)
 
G4bool IsBlocked (const G4Material *aMaterial) const
 
G4bool IsBlocked (const G4Element *anElement) const
 
void SetRecoilEnergyThreshold (G4double val)
 
G4double GetRecoilEnergyThreshold () const
 
virtual const std::pair< G4double, G4doubleGetFatalEnergyCheckLevels () const
 
virtual std::pair< G4double, G4doubleGetEnergyMomentumCheckLevels () const
 
void SetEnergyMomentumCheckLevels (G4double relativeLevel, G4double absoluteLevel)
 
virtual void ModelDescription (std::ostream &outFile) const
 
virtual void BuildPhysicsTable (const G4ParticleDefinition &)
 
virtual void InitialiseModel ()
 
 G4HadronicInteraction (const G4HadronicInteraction &right)=delete
 
const G4HadronicInteractionoperator= (const G4HadronicInteraction &right)=delete
 
G4bool operator== (const G4HadronicInteraction &right) const =delete
 
G4bool operator!= (const G4HadronicInteraction &right) const =delete
 

Additional Inherited Members

- Protected Types inherited from G4RPGInelastic
enum  {
  pi0 , pip , pim , kp ,
  km , k0 , k0b , pro ,
  neu , lam , sp , s0 ,
  sm , xi0 , xim , om ,
  ap , an
}
 
- Protected Member Functions inherited from G4RPGInelastic
G4double Pmltpc (G4int np, G4int nm, G4int nz, G4int n, G4double b, G4double c)
 
G4int Factorial (G4int n)
 
G4bool MarkLeadingStrangeParticle (const G4ReactionProduct &currentParticle, const G4ReactionProduct &targetParticle, G4ReactionProduct &leadParticle)
 
void SetUpPions (const G4int np, const G4int nm, const G4int nz, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
void GetNormalizationConstant (const G4double availableEnergy, G4double &n, G4double &anpn)
 
void CalculateMomenta (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
 
void SetUpChange (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
 
std::pair< G4int, G4doubleinterpolateEnergy (G4double ke) const
 
G4int sampleFlat (std::vector< G4double > sigma) const
 
void CheckQnums (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4double Q, G4double B, G4double S)
 
- Protected Member Functions inherited from G4HadronicInteraction
void SetModelName (const G4String &nam)
 
G4bool IsBlocked () const
 
void Block ()
 
- Protected Attributes inherited from G4RPGInelastic
G4RPGFragmentation fragmentation
 
G4RPGTwoCluster twoCluster
 
G4RPGPionSuppression pionSuppression
 
G4RPGStrangeProduction strangeProduction
 
G4RPGTwoBody twoBody
 
G4ParticleDefinitionparticleDef [18]
 
- Protected Attributes inherited from G4HadronicInteraction
G4HadFinalState theParticleChange
 
G4int verboseLevel
 
G4double theMinEnergy
 
G4double theMaxEnergy
 
G4bool isBlocked
 

Detailed Description

Definition at line 45 of file G4RPGKShortInelastic.hh.

Constructor & Destructor Documentation

◆ G4RPGKShortInelastic()

G4RPGKShortInelastic::G4RPGKShortInelastic ( )
inline

Definition at line 48 of file G4RPGKShortInelastic.hh.

48 : G4RPGInelastic("G4RPGKShortInelastic")
49 {
50 SetMinEnergy( 0.0 );
51 SetMaxEnergy( 25.*CLHEP::GeV );
52 }
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)

◆ ~G4RPGKShortInelastic()

virtual G4RPGKShortInelastic::~G4RPGKShortInelastic ( )
inlinevirtual

Definition at line 54 of file G4RPGKShortInelastic.hh.

54{ }

Member Function Documentation

◆ ApplyYourself()

G4HadFinalState * G4RPGKShortInelastic::ApplyYourself ( const G4HadProjectile aTrack,
G4Nucleus targetNucleus 
)
inlinevirtual

Reimplemented from G4HadronicInteraction.

Definition at line 56 of file G4RPGKShortInelastic.hh.

57 {
58 if(G4UniformRand() < 0.50)
59 {
60 return theKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
61 }
62 else
63 {
64 return theAntiKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
65 }
66 }
#define G4UniformRand()
Definition: Randomize.hh:52
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)

The documentation for this class was generated from the following file: