Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4DiffractiveSplitableHadron.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28
29// ------------------------------------------------------------
30// GEANT 4 class implementation file
31//
32// ---------------- G4DiffractiveSplitableHadron----------------
33// by Gunter Folger, August 1998.
34// class splitting an interacting particle. Used by FTF String Model.
35// ------------------------------------------------------------
36
38
40#include "Randomize.hh"
41
42
43//============================================================================
44
46{
47 PartonIndex = -1;
48 G4LorentzVector tmp=G4LorentzVector(0.,0.,0.,0.);
49 Parton[0] = new G4Parton( 1 );
50 Parton[1] = new G4Parton(-1 );
51
52 Parton[0]->Set4Momentum(tmp); Parton[1]->Set4Momentum(tmp);
53}
54
55
56//============================================================================
57
59 G4VSplitableHadron( aPrimary )
60{
61 PartonIndex = -2;
62 Parton[0] = NULL;
63}
64
65
66//============================================================================
67
69 G4VSplitableHadron( aNucleon )
70{
71 PartonIndex = -2;
72 Parton[0] = NULL;
73}
74
75
76//============================================================================
77
79 G4VSplitableHadron( aNucleon )
80{
81 PartonIndex = -2;
82 Parton[0] = NULL;
83}
84
85
86//============================================================================
87
89
90
91//============================================================================
92
94
95 if ( IsSplit() ) return;
96 Splitting();
97 // Split once only...
98 if ( Parton[0] != NULL ) return;
99
100 // flavours of quark ends
101 G4int PDGcode = GetDefinition()->GetPDGEncoding();
102 G4int stringStart, stringEnd;
103 ChooseStringEnds( PDGcode, &stringStart, &stringEnd );
104
105 Parton[0] = new G4Parton( stringStart );
106 Parton[1] = new G4Parton( stringEnd );
107
108 G4LorentzVector tmp=G4LorentzVector(0.,0.,0.,0.);
109 Parton[0]->Set4Momentum(tmp); Parton[1]->Set4Momentum(tmp);
110
111 /* // Inversion of a string
112 if ( G4UniformRand() < 1.75 ) { //0.75
113 Parton[0] = new G4Parton( stringStart );
114 Parton[1] = new G4Parton( stringEnd );
115 } else {
116 Parton[0] = new G4Parton( stringEnd );
117 Parton[1] = new G4Parton( stringStart );
118 }
119 */
120
121 PartonIndex = -1;
122}
123
124
125//============================================================================
126
128 ++PartonIndex;
129 if ( PartonIndex > 1 || PartonIndex < 0 ) return NULL;
130 G4int PartonInd( PartonIndex );
131 if ( PartonIndex == 1 ) PartonIndex = -1;
132 return Parton[ PartonInd ];
133}
134
135
136//============================================================================
137
139 ++PartonIndex;
140 if ( PartonIndex > 1 || PartonIndex < 0 ) return NULL;
141 G4int PartonInd( PartonIndex );
142 if ( PartonIndex == 1 ) PartonIndex = -1;
143 return Parton[ PartonInd ];
144}
145
146
147//============================================================================
148
150 delete Parton[0];
151 Parton[0] = new G4Parton( PDGcode );
152 G4LorentzVector tmp=G4LorentzVector(0.,0.,0.,0.);
153 Parton[0]->Set4Momentum(tmp);
154}
155
156
157//============================================================================
158
160 delete Parton[1];
161 Parton[1] = new G4Parton( PDGcode );
162 G4LorentzVector tmp=G4LorentzVector(0.,0.,0.,0.);
163 Parton[1]->Set4Momentum(tmp);
164}
165
166
167//============================================================================
168
169void G4DiffractiveSplitableHadron::ChooseStringEnds( G4int PDGcode, G4int* aEnd,
170 G4int* bEnd ) const {
171 G4int absPDGcode = std::abs( PDGcode );
172
173 if ( absPDGcode < 1000 ) { //-------------------- Meson -------------
174 G4int heavy(0), light(0);
175 if (!((absPDGcode == 111)||(absPDGcode == 221)||(absPDGcode == 331)))
176 { // Ordinary mesons =======================
177 heavy = absPDGcode/100;
178 light = (absPDGcode % 100)/10;
179 //G4int anti = std::pow( -1 , std::max( heavy, light ) );
180 G4int anti = 1 - 2*( std::max( heavy, light ) % 2 );
181 if (PDGcode < 0 ) anti *= -1;
182 heavy *= anti;
183 light *= -1 * anti;
184 }
185 else
186 { // Pi0, Eta, Eta' =======================
187 if ( G4UniformRand() < 0.5 ) {heavy = 1; light = -1;}
188 else {heavy = 2; light = -2;}
189 }
190 if ( G4UniformRand() < 0.5 ) {
191 *aEnd = heavy;
192 *bEnd = light;
193 } else {
194 *aEnd = light;
195 *bEnd = heavy;
196 }
197 } else { //-------------------- Baryon --------------
198 G4int j1000 = PDGcode/1000;
199 G4int j100 = (PDGcode % 1000)/100;
200 G4int j10 = (PDGcode % 100)/10;
201
202 G4double SuppresUUDDSS=1.0/2.0;
203 if ((j1000 == j100) && (j1000 == j10)) SuppresUUDDSS=1.;
204
205 const G4int maxNumberOfLoops = 1000;
206 G4int loopCounter = 0;
207 do
208 {
209 G4double random = G4UniformRand();
210
211 if (random < 0.33333)
212 {
213 if (( j100 == j10 ) && ( G4UniformRand() > SuppresUUDDSS )) continue;
214 *aEnd = j1000;
215 if ( j100 == j10 ) {*bEnd = Diquark( j100, j10, 1 );}
216 else
217 if ( G4UniformRand() > 0.25) {*bEnd = Diquark( j100, j10, 0 );}
218 else {*bEnd = Diquark( j100, j10, 1 );}
219 break;
220 }
221 else if (random < 0.66667)
222 {
223 if (( j1000 == j10 ) && ( G4UniformRand() > SuppresUUDDSS )) continue;
224 *aEnd = j100;
225 if ( j1000 == j10 ) {*bEnd = Diquark( j1000, j10, 1 );}
226 else
227 if ( G4UniformRand() > 0.25) {*bEnd = Diquark( j1000, j10, 0 );}
228 else {*bEnd = Diquark( j1000, j10, 1 );}
229 break;
230 }
231 else
232 {
233 if (( j1000 == j100 ) && ( G4UniformRand() > SuppresUUDDSS )) continue;
234 *aEnd = j10;
235 if ( j1000 == j100 ) {*bEnd = Diquark( j1000, j100, 1 );}
236 else
237 if ( G4UniformRand() > 0.25) {*bEnd = Diquark( j1000, j100, 0 );}
238 else {*bEnd = Diquark( j1000, j100, 1 );}
239 break;
240 }
241 } while ( (true) &&
242 ++loopCounter < maxNumberOfLoops ); /* Loop checking, 10.08.2015, A.Ribon */
243 if ( loopCounter >= maxNumberOfLoops ) {
244 *aEnd = j10; *bEnd = Diquark( j1000, j100, 1 ); // Just something acceptable, without any physics consideration.
245 }
246
247 }
248}
249
250
251//============================================================================
252
253G4int G4DiffractiveSplitableHadron::Diquark( G4int aquark, G4int bquark, G4int Spin) const {
254 G4int diquarkPDG = std::max( std::abs( aquark ), std::abs( bquark ) ) * 1000 +
255 std::min( std::abs( aquark ), std::abs( bquark ) ) * 100 +
256 2*Spin + 1;
257 return ( aquark > 0 && bquark > 0 ) ? diquarkPDG : -1*diquarkPDG;
258}
259
CLHEP::HepLorentzVector G4LorentzVector
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
#define G4UniformRand()
Definition: Randomize.hh:52
void Set4Momentum(const G4LorentzVector &aMomentum)
Definition: G4Parton.hh:148
const G4ParticleDefinition * GetDefinition() const